Difference between revisions of "Warehouse Entrance"

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(Adding various no-hi-jump strats with videos)
(Without Hi-Jump Boots: goop gave benlake412 credit for the 3-super strat)
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The optimal method (discovered by StaticNine) is to destroy all three Super Missile blocks and do a small jump over. This method doesn't even require a walljump, but it does require a carefully-timed jump press, as pressing jump for too long will bonk on the ceiling overhang. You need to have sufficient ammo to make this strat viable though.
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The optimal method (first done by benlake412, with this variation created by StaticNine) is to destroy all three Super Missile blocks and do a small jump over. This method doesn't even require a walljump, but it does require a carefully-timed jump press, as pressing jump for too long will bonk on the ceiling overhang. You need to have sufficient ammo to make this strat viable though.
  
 
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Revision as of 21:21, 8 February 2019

   
East Tunnel Adjacent rooms Warehouse Zeela Room
  Elevator to Business Center  

WarehouseEntrance.png

Without Hi-Jump Boots

Although the "intended" strat seems to be jumping up to the platform with Hi-Jump Boots you can still get into the Warehouse by jumping across the gap from the top platform, then walljumping on the edge of the platform.

If you don't make it, you can start your jump from the bottom lip of the pit instead. This is a very short running distance though, so it can be tough to get the full running speed needed from that small of a space.

The optimal method (first done by benlake412, with this variation created by StaticNine) is to destroy all three Super Missile blocks and do a small jump over. This method doesn't even require a walljump, but it does require a carefully-timed jump press, as pressing jump for too long will bonk on the ceiling overhang. You need to have sufficient ammo to make this strat viable though.