Difference between revisions of "Fast Pillars Setup Room"
From A complete guide to Super Metroid speedrunning
(→Any% KPDR: Updated comparison video and lag frames) |
(Faster load while airborne) |
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+ | ==Various Categories== | ||
+ | [http://tasvideos.org/5291S.html As described in the Low% TAS notes], entering this room from [[Main Hall]] while airborne will cause the room to load 10-20 frames faster, due to the pirate firing while the room is still brightening. | ||
==Any% KPDR== | ==Any% KPDR== |
Revision as of 14:55, 6 August 2018
Main Hall Fast Ripper Room |
Adjacent rooms | Mickey Mouse Room Pillar Room |
---|---|---|
Various Categories
As described in the Low% TAS notes, entering this room from Main Hall while airborne will cause the room to load 10-20 frames faster, due to the pirate firing while the room is still brightening.
Any% KPDR
Entering this room with a Plasma shot charged, you can kill one or more pirates to significantly reduce lag when the Power Bomb goes off. The lag for the various methods is explored below.
Room Lag
Strat | Lag Frames |
---|---|
Power Bomb | 60-78 |
Freeze one pirate | 43-48 |
Kill one pirate | 13-22 |
Kill one pirate, freeze one pirate | 9-13 |
Kill both pirates | 0-6 |
The "Kill both pirates" method is the fastest optimally, but this may depend on execution: