Difference between revisions of "Green Brinstar Main Shaft"
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+ | {{Infobox room | ||
+ | |zone = Brinstar | ||
+ | |subzone = Green | ||
+ | |theme = Brinstar/Green | ||
+ | |chozo = 1 | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
− | |north=Elevator to [[ | + | |north=Elevator to [[Mushroom Kingdom]] |
|west=[[Brinstar Pre-Map Room]]<br/>Save room<br/>[[Green Brinstar Fireflea Room]]<br/>[[Green Brinstar Beetom Room]] | |west=[[Brinstar Pre-Map Room]]<br/>Save room<br/>[[Green Brinstar Fireflea Room]]<br/>[[Green Brinstar Beetom Room]] | ||
|east=[[Early Supers Room]]<br/>[[Dachora Room]] | |east=[[Early Supers Room]]<br/>[[Dachora Room]] | ||
Line 6: | Line 12: | ||
[[File:GreenBrinstarMainShaft.png|x800px]] | [[File:GreenBrinstarMainShaft.png|x800px]] | ||
+ | |||
+ | == Early Game == | ||
+ | |||
+ | As you come off of the elevator platform, move left to hug the right edge of the platform, then fire two beam shots down to kill the first [[Zeela]]. | ||
+ | |||
+ | For Any% PRKD, you should kill the second [[Zeela]], then collect both missile drops (since this route has you entering this room with full health and at least one missile). If you entered the room with 2 missiles you can use one on the second Zeela, otherwise you'll need to kill it with beam shots. | ||
+ | |||
+ | For Any% KPDR, you can move left then right around the [[Ripper]] to the door to [[Early Supers Room]], or you could stop briefly on the platform before falling down further, which will allow you to collect the [[Zeela]]'s drop. | ||
+ | |||
+ | {{#ev:youtube|c_jgyz0bQU0}} | ||
+ | |||
+ | Coming out of the [[Early Supers Room]] into [[Dachora Room]], you want to do a small jump, as this will allow you to start falling faster than simply running off the ledge (though simply running off and then moving a little bit more left after bonking the overhang is a good strategy for a beginner to avoid the Ripper). | ||
+ | |||
+ | After you Super the door, most runners will run through it and jump into a mockball in the next room. However, to [[Aligning Doors|align the door]], some runners will jump through the door transition, then do a [[Kagoing|kago mockball]] through the first [[Zeela]] in the next room. | ||
+ | |||
+ | {{#ev:youtube|1ZqZs1235Vg}} | ||
+ | |||
+ | == Map Completion == | ||
+ | |||
+ | A commonly missed map tile is the morph tunnel near the bottom of the Etecoon Room. | ||
+ | |||
+ | == 100% == | ||
+ | |||
+ | If you miss the mockball coming out of the Power Bomb area, it's faster to [[Bomb Jump]] out of the morph tunnel rather than go back to the right and mockball again. This also applies in Map Completion after you've collected the tile for the Power Bombs. | ||
+ | |||
+ | {{#ev:youtube|JAlbU6RDuR4}} | ||
+ | |||
+ | Coming out of the Etecoons area back into the elevator area, this is the fastest strat, and it reduces Power Bomb lag as much as possible, as well as [[Aligning Doors|fixing the door]]. | ||
+ | |||
+ | {{#ev:youtube|9CMCVgZcV8s}} | ||
== Enemies == | == Enemies == |
Latest revision as of 07:50, 26 November 2023
Green Brinstar Main Shaft | |||
---|---|---|---|
Zone | Brinstar | ||
Subzone | Brinstar/Green | ||
Theme | Brinstar/Green | ||
Items |
|
Elevator to Mushroom Kingdom | ||
Brinstar Pre-Map Room Save room Green Brinstar Fireflea Room Green Brinstar Beetom Room |
Adjacent rooms | Early Supers Room Dachora Room |
---|---|---|
Contents
Early Game
As you come off of the elevator platform, move left to hug the right edge of the platform, then fire two beam shots down to kill the first Zeela.
For Any% PRKD, you should kill the second Zeela, then collect both missile drops (since this route has you entering this room with full health and at least one missile). If you entered the room with 2 missiles you can use one on the second Zeela, otherwise you'll need to kill it with beam shots.
For Any% KPDR, you can move left then right around the Ripper to the door to Early Supers Room, or you could stop briefly on the platform before falling down further, which will allow you to collect the Zeela's drop.
Coming out of the Early Supers Room into Dachora Room, you want to do a small jump, as this will allow you to start falling faster than simply running off the ledge (though simply running off and then moving a little bit more left after bonking the overhang is a good strategy for a beginner to avoid the Ripper).
After you Super the door, most runners will run through it and jump into a mockball in the next room. However, to align the door, some runners will jump through the door transition, then do a kago mockball through the first Zeela in the next room.
Map Completion
A commonly missed map tile is the morph tunnel near the bottom of the Etecoon Room.
100%
If you miss the mockball coming out of the Power Bomb area, it's faster to Bomb Jump out of the morph tunnel rather than go back to the right and mockball again. This also applies in Map Completion after you've collected the tile for the Power Bombs.
Coming out of the Etecoons area back into the elevator area, this is the fastest strat, and it reduces Power Bomb lag as much as possible, as well as fixing the door.