Difference between revisions of "Gravity Suit Room"
From A complete guide to Super Metroid speedrunning
(→Gravity Clip: Analysis -- frame-perfect?) |
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+ | {{Infobox room | ||
+ | |zone = Wrecked Ship | ||
+ | |theme = Wrecked Ship | ||
+ | |hazard = Powered | ||
+ | |chozo = 1 | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|west=[[West Ocean]] | |west=[[West Ocean]] |
Latest revision as of 22:06, 26 November 2023
Gravity Suit Room | |||
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Zone | Wrecked Ship | ||
Hazard | Powered | ||
Theme | Wrecked Ship | ||
Items |
|
West Ocean | Adjacent rooms | Bowling Alley |
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Room state 1
Room state 2
Gravity Clip
When running through, care must be taken not to clip through the Gravity Suit pickup, otherwise you will need to go all the way back through the Attic and Bowling Alley to pick it up.
This seems to happen because there are ten frames between when the "item holder" disappears before it gets replaced by the item itself, and this is also the approximate time that it takes Samus to run through that space without Speed Booster. So it's very possible that this is frame-perfect in Phantoon-first categories.