Difference between revisions of "Metal Pirates Room"
From A complete guide to Super Metroid speedrunning
m (Added SMILE Info) |
(Outlining the Any% strategies) |
||
Line 5: | Line 5: | ||
[[File:MetalPiratesRoomSmile.png|x256px]] | [[File:MetalPiratesRoomSmile.png|x256px]] | ||
+ | |||
+ | ==Any% PRKD== | ||
+ | Since this category doesn't have Plasma and wants to preserve Super Missiles for the Ridley fight, the optimal strategy involves a shinespark to kill each pirate. | ||
+ | |||
+ | ==Any% KPDR== | ||
+ | Two charged Plasma shots will kill the pirates once they become vulnerable, or a single shot each if the shot hits twice. |
Revision as of 15:30, 6 August 2018
Plowerhouse Room | Adjacent rooms | Wasteland |
---|---|---|
Any% PRKD
Since this category doesn't have Plasma and wants to preserve Super Missiles for the Ridley fight, the optimal strategy involves a shinespark to kill each pirate.
Any% KPDR
Two charged Plasma shots will kill the pirates once they become vulnerable, or a single shot each if the shot hits twice.