Difference between revisions of "Warehouse Zeela Room"
From A complete guide to Super Metroid speedrunning
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[[File:WarehouseZeelaRoom.png|x400px]] | [[File:WarehouseZeelaRoom.png|x400px]] | ||
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+ | = Any% KPDR = | ||
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+ | On the way into this room you want to [[walljump check]] the door, so when the room loads you can fire a shot down to break the shot block. With [[Spazer]] you can then kill the Zeela and collect a drop, otherwise you could either [[damage boost]] off of the Zeela, or kill it with a missile. | ||
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+ | Lay a bomb at the bottom, then unmorph and remorph to [[Exploiting Sprite Animations|avoid bomb jumping]]. | ||
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+ | When jumping into the door transition, without [[Hi Jump Boots]] the door is just out of reach in [[Hitbox Manipulation|spin jump pose]], so you'll need to break spin with an Angle button or Dpad Up to hit the transition without walljumping. | ||
= Enemies = | = Enemies = | ||
* [[Zeela]] | * [[Zeela]] |
Revision as of 22:13, 17 March 2019
Warehouse Kihunter Room | ||
Warehouse Entrance Warehouse Energy Tank Room |
Adjacent rooms | |
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Any% KPDR
On the way into this room you want to walljump check the door, so when the room loads you can fire a shot down to break the shot block. With Spazer you can then kill the Zeela and collect a drop, otherwise you could either damage boost off of the Zeela, or kill it with a missile.
Lay a bomb at the bottom, then unmorph and remorph to avoid bomb jumping.
When jumping into the door transition, without Hi Jump Boots the door is just out of reach in spin jump pose, so you'll need to break spin with an Angle button or Dpad Up to hit the transition without walljumping.