Difference between revisions of "Metal Pirates Room"
From A complete guide to Super Metroid speedrunning
(Outlining the Any% strategies) |
(The block sets on the floor marking the "home areas" for each pirate) |
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[[File:MetalPiratesRoomSmile.png|x256px]] | [[File:MetalPiratesRoomSmile.png|x256px]] | ||
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+ | The Metal Pirates will each make themselves vulnerable if Samus is on the set of three square blocks that the pirate centers its movement around. The best way to handle this changes depending on the category. | ||
==Any% PRKD== | ==Any% PRKD== |
Revision as of 23:42, 30 September 2018
Plowerhouse Room | Adjacent rooms | Wasteland |
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The Metal Pirates will each make themselves vulnerable if Samus is on the set of three square blocks that the pirate centers its movement around. The best way to handle this changes depending on the category.
Any% PRKD
Since this category doesn't have Plasma and wants to preserve Super Missiles for the Ridley fight, the optimal strategy involves a shinespark to kill each pirate.
Any% KPDR
Two charged Plasma shots will kill the pirates once they become vulnerable, or a single shot each if the shot hits twice.