Difference between revisions of "Green Brinstar Main Shaft"
From A complete guide to Super Metroid speedrunning
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[[File:GreenBrinstarMainShaft.png|x800px]] | [[File:GreenBrinstarMainShaft.png|x800px]] | ||
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+ | == Early Game == | ||
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+ | Coming out of the [[Early Supers Room]] into [[Dachora Room]], you want to do a small jump, as this will allow you to start falling faster than simply running off the ledge (though simply running off and then moving a little bit more left after bonking the overhang is a good strategy for a beginner to avoid the Ripper). | ||
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+ | After you Super the door, most runners will run through it and jump into a mockball in the next room. However, to [[Aligning Doors|align the door]], some runners will jump through the door transition, then do a [[Kagoing|kago mockball]] through the first [[Zeela]] in the next room. | ||
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+ | {{#ev:youtube|1ZqZs1235Vg}} | ||
== Map Completion == | == Map Completion == |
Revision as of 23:42, 18 November 2018
Elevator to Lower Mushrooms | ||
Brinstar Pre-Map Room Save room Green Brinstar Fireflea Room Green Brinstar Beetom Room |
Adjacent rooms | Early Supers Room Dachora Room |
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Contents
Early Game
Coming out of the Early Supers Room into Dachora Room, you want to do a small jump, as this will allow you to start falling faster than simply running off the ledge (though simply running off and then moving a little bit more left after bonking the overhang is a good strategy for a beginner to avoid the Ripper).
After you Super the door, most runners will run through it and jump into a mockball in the next room. However, to align the door, some runners will jump through the door transition, then do a kago mockball through the first Zeela in the next room.
Map Completion
A commonly missed map tile is the morph tunnel near the bottom of the Etecoon Room.