Difference between revisions of "Red Brinstar Fireflea Room"
From A complete guide to Super Metroid speedrunning
(Spike damage to build more speed) |
|||
Line 5: | Line 5: | ||
[[File:RedBrinstarFirefleaRoom.png|x300px]] | [[File:RedBrinstarFirefleaRoom.png|x300px]] | ||
+ | |||
+ | = 100% = | ||
+ | |||
+ | For the Late Crocomire route, ideally you can use a Spike Suit to traverse this room on the way in. | ||
+ | |||
+ | Otherwise as you're Space Jumping through, after you pass the first Yapping Maw you can land on the spikes, and build more speed before Space Jumping through the rest of the room. | ||
= Enemies = | = Enemies = |
Revision as of 06:51, 29 July 2019
X-Ray Scope Room | Adjacent rooms | Red Tower |
---|---|---|
100%
For the Late Crocomire route, ideally you can use a Spike Suit to traverse this room on the way in.
Otherwise as you're Space Jumping through, after you pass the first Yapping Maw you can land on the spikes, and build more speed before Space Jumping through the rest of the room.