Difference between revisions of "Metroid Room 4"
From A complete guide to Super Metroid speedrunning
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Runners who are low on ammo when they reach this room will often kill the first two metroids, then see if they got drops good enough to continue. The metroids in each room will respawn as long as at least one was still alive upon leaving the room. | Runners who are low on ammo when they reach this room will often kill the first two metroids, then see if they got drops good enough to continue. The metroids in each room will respawn as long as at least one was still alive upon leaving the room. | ||
− | Freezing the first Rinka as it spawns will prevent it from interfering with Samus at the bottom of the room, and will reduce lag going through the door transition. | + | Freezing the first Rinka as it spawns will prevent it from interfering with Samus at the bottom of the room, helps set up the other Rinkas to do the damage boost through the doorway, and will reduce lag going through the door transition if the damage boost is not used. |
Revision as of 06:51, 30 October 2018
Metroid Room 3 | Adjacent rooms | |
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Blue Hopper Room |
Room state 1
Room state 2
Runners who are low on ammo when they reach this room will often kill the first two metroids, then see if they got drops good enough to continue. The metroids in each room will respawn as long as at least one was still alive upon leaving the room.
Freezing the first Rinka as it spawns will prevent it from interfering with Samus at the bottom of the room, helps set up the other Rinkas to do the damage boost through the doorway, and will reduce lag going through the door transition if the damage boost is not used.