Difference between revisions of "Mt. Everest"
From A complete guide to Super Metroid speedrunning
(Any% and PAL strats) |
(→Any%: Videos for the standard and health saver strats) |
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The most common method to reach the upper right door of the room is to charge a shinespark along the floor of the room, then do a diagonal spark while standing between the second and third floating islands. | The most common method to reach the upper right door of the room is to charge a shinespark along the floor of the room, then do a diagonal spark while standing between the second and third floating islands. | ||
− | If hp needs to be conserved for the Botwoon fight, you can farm the crabs in between charging the spark and activating it. You can also jump before activating the spark, lowering the distance, and hence the health, required. | + | {{#ev:youtube|O4Qe7D5wTFQ}} |
+ | |||
+ | If hp needs to be conserved for the Botwoon fight, you can farm the crabs in between charging the spark and activating it. | ||
+ | |||
+ | You can also jump before activating the spark, lowering the distance, and hence the health, required. | ||
+ | |||
+ | {{#ev:youtube|dTx_zJxp5iA}} | ||
== PAL == | == PAL == | ||
Due to the slightly different physics used in the PAL version, this spark cannot be done from the floor, jumping up before activating the spark is required to clear the overhang. | Due to the slightly different physics used in the PAL version, this spark cannot be done from the floor, jumping up before activating the spark is required to clear the overhang. |
Revision as of 06:42, 1 February 2019
Red Fish Room | ||
Main Street | Adjacent rooms | Crab Shaft |
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Fish Tank |
Click here for unaltered room picture. Click here for room annotations.
Any%
The most common method to reach the upper right door of the room is to charge a shinespark along the floor of the room, then do a diagonal spark while standing between the second and third floating islands.
If hp needs to be conserved for the Botwoon fight, you can farm the crabs in between charging the spark and activating it.
You can also jump before activating the spark, lowering the distance, and hence the health, required.
PAL
Due to the slightly different physics used in the PAL version, this spark cannot be done from the floor, jumping up before activating the spark is required to clear the overhang.