Difference between revisions of "Main Street"
From A complete guide to Super Metroid speedrunning
(→100%: Adding videos for the various short charges) |
(→100%: Video for the "intended" strat) |
||
Line 19: | Line 19: | ||
Without short charging, this requires starting a charge in [[Crab Tunnel]], but many people find this more difficult than the 2-tap on the platform above, because of the door transition being in the middle of the maneuver. | Without short charging, this requires starting a charge in [[Crab Tunnel]], but many people find this more difficult than the 2-tap on the platform above, because of the door transition being in the middle of the maneuver. | ||
+ | |||
+ | {{#ev:youtube|x2MZc4hxIoY}} | ||
== Items == | == Items == |
Revision as of 08:20, 27 March 2019
Adjacent rooms | Mt. Everest Fish Tank Crab Tunnel | |
---|---|---|
Glass Tunnel |
100%
To get the missile pack, the optimal shinespark is along the floor, but this is a very difficult short charge, requiring a stutter-3, or a 4-tap.
Slightly slower is to go up to the platform with the door to Fish Tank, and do a 2-tap. A 1-tap will also work, but the spark would need to be charged very late on the platform, so a 2-tap would be more comfortable for most runners.
The spark can be lined up using either the 3-leaf plant on the ground, or by brushing up against the right side of the bottom-left floating platform.
Without short charging, this requires starting a charge in Crab Tunnel, but many people find this more difficult than the 2-tap on the platform above, because of the door transition being in the middle of the maneuver.