Difference between revisions of "Grapple Tutorial Room 3"
From A complete guide to Super Metroid speedrunning
(→Randomizer: GGG in logic for harder randomizers) |
(→Randomizer: Bob's dboost video) |
||
Line 11: | Line 11: | ||
Performing a [[Green Gate Glitch]] in this room allows access to the [[Grappling Beam]] location without needing to traverse [[Post Crocomire Jump Room]]. For harder difficulty randomizers, this could be in logic. | Performing a [[Green Gate Glitch]] in this room allows access to the [[Grappling Beam]] location without needing to traverse [[Post Crocomire Jump Room]]. For harder difficulty randomizers, this could be in logic. | ||
+ | |||
+ | Depending on the logic, you might be required to leave the area through this room if Morph is locked by whatever's at the Grapple location. One solution is to [[damage boost]] across the gaps. | ||
+ | |||
+ | {{#ev:youtube|cjXUpVLbJhg}} |
Revision as of 18:27, 21 April 2022
Grapple Tutorial Room 2 | Adjacent rooms | Post Crocomire Shaft |
---|---|---|
Randomizer
Performing a Green Gate Glitch in this room allows access to the Grappling Beam location without needing to traverse Post Crocomire Jump Room. For harder difficulty randomizers, this could be in logic.
Depending on the logic, you might be required to leave the area through this room if Morph is locked by whatever's at the Grapple location. One solution is to damage boost across the gaps.