Difference between revisions of "Parlor and Alcatraz"
From A complete guide to Super Metroid speedrunning
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{{Adjacent rooms | {{Adjacent rooms | ||
− | |west=[[Terminator Room]]<br/>[[Final Missile Bombway]] | + | |west=[[Terminator Room]]<br/>[[Crateria Save Room]]<br/>[[Final Missile Bombway]] |
|east=[[Landing Site]]<br/>[[Flyway]]<br/>[[Pre-Map Flyway]] | |east=[[Landing Site]]<br/>[[Flyway]]<br/>[[Pre-Map Flyway]] | ||
|south=[[Climb]] | |south=[[Climb]] |
Revision as of 07:12, 18 June 2018
Terminator Room Crateria Save Room Final Missile Bombway |
Adjacent rooms | Landing Site Flyway Pre-Map Flyway |
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Climb |
Alcatraz Escape
The Alcatraz escape ("Alcatraz" being the smaller of the two areas pictured above) is one of the first tricks a player new to the game typically learns. When coming back to the room after defeating Bomb Torizo, this strategy saves a minimum of eight seconds compared to going around the other side, and only requires Morphing Ball.
To perform the Alcatraz escape, walljump on the lower part of the first section to the left, then repeat on the next section. When you reach the narrow "bottleneck" above at the end, quickly walljump, morph (press down while continuing to hold jump) and hold left.