Difference between revisions of "Big Boy Room"

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(Adding the Metroid Skip Skip)
(Player should move left as soon as possible to start the cutscene)
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[[File:Big_Metroid_room%2C_state_1%262.png|x300px]]
 
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In all categories, the player should move left as quickly as possible in order to start the Metroid cutscene as soon as possible. For categories with Space Jump this will mean retaining jump speed through the door transition, then Space Jumping until the camera locks. For all other categories, the optimal strategy is to shoot the dust enemies, then mockball on the ground between the first and second pillars sticking out of the ground.
  
 
== Metroid Skip ==
 
== Metroid Skip ==

Revision as of 01:40, 19 August 2018

   
Seaweed Room Adjacent rooms Dust Torizo Room
   

Big Metroid room, state 1&2.png

In all categories, the player should move left as quickly as possible in order to start the Metroid cutscene as soon as possible. For categories with Space Jump this will mean retaining jump speed through the door transition, then Space Jumping until the camera locks. For all other categories, the optimal strategy is to shoot the dust enemies, then mockball on the ground between the first and second pillars sticking out of the ground.

Metroid Skip

TBA

Metroid Skip Skip

For runners who can't get the Metroid Skip, they would be faster damaging themselves as much as possible on the side hopper, before jumping straight into the Metroid's grasp. The side hopper damage can be sped up by pseudo screwing into it, since a pseudo screw resets the invulnerability period. This is done especially in 14% categories, since runners lack both Wave Beam and High Jump Boots, making the Baby Skip much more difficult and time-consuming.

See also