Difference between revisions of "Metroid Room 4"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(Strat for ensuring sufficient ammo)
Line 13: Line 13:
  
 
[[File:Metroid_room_4%2C_state_2.png|x500px]]
 
[[File:Metroid_room_4%2C_state_2.png|x500px]]
 +
 +
Runners who are low on ammo when they reach this room will often kill the first two metroids, then see if they got drops good enough to continue. The metroids in each room will respawn as long as at least one was still alive upon leaving the room.

Revision as of 09:50, 7 October 2018

   
Metroid Room 3 Adjacent rooms
  Blue Hopper Room  

MetroidRoom4.png

Room state 1

Metroid room 4, state 1.png

Room state 2

Metroid room 4, state 2.png

Runners who are low on ammo when they reach this room will often kill the first two metroids, then see if they got drops good enough to continue. The metroids in each room will respawn as long as at least one was still alive upon leaving the room.