Difference between revisions of "The Worst Room In The Game"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(Any% KPDR: ARealCutie's video)
(Any% PRKD: Strae's backup strats video)
Line 23: Line 23:
  
 
Jump up, lay a Power Bomb at the peak of the jump, then jump back up and use the i-frames from the Power Bomb to do a delayed walljump through the top pirate to the platform above.
 
Jump up, lay a Power Bomb at the peak of the jump, then jump back up and use the i-frames from the Power Bomb to do a delayed walljump through the top pirate to the platform above.
 +
 +
This video shows some backup strategies if you miss one or more of the walljumps involved:
 +
 +
{{#ev:youtube|gfmEDDmSvn4}}
  
 
== 100% ==
 
== 100% ==

Revision as of 10:26, 15 November 2018

   
Mickey Mouse Room
Pillar Room
Adjacent rooms Amphitheatre
   

TheWorstRoomInTheGameSmile.png

Also known as WRITG, which is the acronym for "Worst Room In The Game".

Low% Ice

The fastest strat lays a power bomb, then uses a missile, a super missile, and a charge shot to get the top pirate low on hp. Then you charge a shot, walljump up, freeze the pirate in mid-air and land on it.

A slower strat, suitable for just finishing a run, would be to kill all of the pirates and Infinite Bomb Jump up.

Any% KPDR

The fastest strat fires an angled charge shot to the right to freeze the top pirate, then lays a power bomb, and Space Jumps up.

Any% PRKD

Jump up, lay a Power Bomb at the peak of the jump, then jump back up and use the i-frames from the Power Bomb to do a delayed walljump through the top pirate to the platform above.

This video shows some backup strategies if you miss one or more of the walljumps involved:

100%

With Space Jump and Screw Attack, this room is easy. Remember that Screw Attack is inactive during wall jump frames, and just don't forget to go to the Mickey Mouse Room.

See also