Green Brinstar Main Shaft
From A complete guide to Super Metroid speedrunning
Elevator to Lower Mushrooms | ||
Brinstar Pre-Map Room Save room Green Brinstar Fireflea Room Green Brinstar Beetom Room |
Adjacent rooms | Early Supers Room Dachora Room |
---|---|---|
Contents
Early Game
Coming out of the Early Supers Room into Dachora Room, you want to do a small jump, as this will allow you to start falling faster than simply running off the ledge (though simply running off and then moving a little bit more left after bonking the overhang is a good strategy for a beginner to avoid the Ripper).
After you Super the door, most runners will run through it and jump into a mockball in the next room. However, to align the door, some runners will jump through the door transition, then do a kago mockball through the first Zeela in the next room.
Map Completion
A commonly missed map tile is the morph tunnel near the bottom of the Etecoon Room.