Blue Hopper Room
From A complete guide to Super Metroid speedrunning
Metroid Room 4 | ||
Dust Torizo Room | Adjacent rooms | |
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Since most categories will want health to be conserved past the Baby Skip into the Mother Brain fight, some runners will opt to damage boost off of a Rinka in the previous room, while others will opt to damage boost off of these hoppers. It is possible to avoid these hoppers completely, but very difficult.
Runners will often choose between the Rinka Boost and the Hopper Boost based on the ammo counts going in to Metroid Room 4. If they need to use missiles on the Metroids, they use the Rinka Boost. If they use a Super on the Metroids, they use a Hopper Boost.
This variation of the hopper damage boost is fairly easy, relative to the faster method of jumping straight into the hopper for a damage boost.