Green Brinstar Main Shaft

From A complete guide to Super Metroid speedrunning
Revision as of 23:42, 18 November 2018 by UNHchabo (talk | contribs) (Post-early-supers strats)
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Elevator to Lower Mushrooms
Brinstar Pre-Map Room
Save room
Green Brinstar Fireflea Room
Green Brinstar Beetom Room
Adjacent rooms Early Supers Room
Dachora Room


Early Game

Coming out of the Early Supers Room into Dachora Room, you want to do a small jump, as this will allow you to start falling faster than simply running off the ledge (though simply running off and then moving a little bit more left after bonking the overhang is a good strategy for a beginner to avoid the Ripper).

After you Super the door, most runners will run through it and jump into a mockball in the next room. However, to align the door, some runners will jump through the door transition, then do a kago mockball through the first Zeela in the next room.

Map Completion

A commonly missed map tile is the morph tunnel near the bottom of the Etecoon Room.