Difference between revisions of "Hi Jump Boots Room"

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(Any% strats)
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{{Infobox room
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|zone = Norfair
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|subzone = West
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|chozo = 1
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}}
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|east=[[Hi Jump Energy Tank Room]]
 
|east=[[Hi Jump Energy Tank Room]]
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[[File:HiJumpBootsRoom.png|x256px]] [[File:HiJumpBootsRoomSmile.png|x300px]]
 
[[File:HiJumpBootsRoom.png|x256px]] [[File:HiJumpBootsRoomSmile.png|x300px]]
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Both sets of shot blocks can be destroyed with a single shot, but without Spazer this shot is very precise. One slower but more consistent method is to jump against the blocks and shoot up or down to break both at the same time.
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{{#ev:youtube|G43Dbih-Lxg}}
  
 
== Any% KPDR ==
 
== Any% KPDR ==
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== Any% PRKD ==
 
== Any% PRKD ==
  
After collecting the item, run off of the end of the pillar, and [[downback]] through the door transition, so you can [[mockball]] when you hit the floor in the next room.
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After collecting the item, run off of the end of the pillar, and [[downback]] through the door transition, so you can [[mockball]] when you hit the floor in the next room. A downback is not necessary if Samus lands on the left edge of the pillar for extra running distance. You only need to hold down (to compress Samus' hitbox) if horizontal speed is sufficient.
  
 
== Items ==
 
== Items ==
  
 
* [[Hi-Jump Boots]]
 
* [[Hi-Jump Boots]]

Latest revision as of 03:25, 28 November 2023

Hi Jump Boots Room
Zone Norfair
Subzone Norfair/West
Subsubzone
Hazard
Utility
Theme [[]]
Items
Visible
Chozo 1
Hidden


   
Adjacent rooms Hi Jump Energy Tank Room
   

HiJumpBootsRoom.png HiJumpBootsRoomSmile.png

Both sets of shot blocks can be destroyed with a single shot, but without Spazer this shot is very precise. One slower but more consistent method is to jump against the blocks and shoot up or down to break both at the same time.

Any% KPDR

After collecting the item, you will want to jump into the door transition so that you can go up to collect the missile pack (unless you're only collecting 15 missiles).

Any% PRKD

After collecting the item, run off of the end of the pillar, and downback through the door transition, so you can mockball when you hit the floor in the next room. A downback is not necessary if Samus lands on the left edge of the pillar for extra running distance. You only need to hold down (to compress Samus' hitbox) if horizontal speed is sufficient.

Items