Difference between revisions of "Kagoing"

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It is possible to cancel the "damage knockback" animation if Samus is in an [[uninterruptible animation]] when coming in contact with the [[Damage Sources|source of damage]].
 
It is possible to cancel the "damage knockback" animation if Samus is in an [[uninterruptible animation]] when coming in contact with the [[Damage Sources|source of damage]].
  
Kagoing is the term used for performing an uninterruptible animation to pass through enemies without experiencing a knockback or [[Damage boosting|damage boost]]. This technique can also be used to pass through some moving platforms such as the yellow platforms in [[Double Chamber]] and the Kzans (triple-spiked platforms) in [[Wasteland]] as they are classified as enemies.
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Kagoing is the term used for performing an uninterruptible animation to pass through enemies without experiencing a knockback or [[Damage boosting|damage boost]]. This technique can also be used to pass through some moving platforms such as the [[Kamer|Kamers]] (yellow platforms) in [[Double Chamber]] and the Kzans (triple-spiked platforms) in [[Wasteland]] as they are classified as enemies.
  
 
Kagoing is named after the [[Kago]] enemy, which it was first performed on.
 
Kagoing is named after the [[Kago]] enemy, which it was first performed on.

Latest revision as of 14:16, 28 August 2018

It is possible to cancel the "damage knockback" animation if Samus is in an uninterruptible animation when coming in contact with the source of damage.

Kagoing is the term used for performing an uninterruptible animation to pass through enemies without experiencing a knockback or damage boost. This technique can also be used to pass through some moving platforms such as the Kamers (yellow platforms) in Double Chamber and the Kzans (triple-spiked platforms) in Wasteland as they are classified as enemies.

Kagoing is named after the Kago enemy, which it was first performed on.

See also