Difference between revisions of "Kraid Eye Door Room"

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(Created page with "{{Adjacent rooms |west=Baby Kraid Room |east=Recharge Station<br/>Kraid Room }} x400px == See also == * Damage boosting")
 
(Details of this dboost)
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[[File:KraidEyeDoorRoom.png|x400px]]
 
[[File:KraidEyeDoorRoom.png|x400px]]
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This room contains probably the first damage boost that a runner should learn. On the way out of Kraid's lair you can turn right, hold jump, then press left shortly after taking the spike damage. Most other time-saving damage boosts require a mid-air turnaround.
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The damage boost on the way in is slightly trickier, since you will want to shoot the eye door with a super before it starts spitting goo. For a beginner, the damage boost could make that timing more complex.
  
 
== See also ==
 
== See also ==
  
 
* [[Damage boosting]]
 
* [[Damage boosting]]

Revision as of 06:34, 26 October 2018

   
Baby Kraid Room Adjacent rooms Recharge Station
Kraid Room
   

KraidEyeDoorRoom.png

This room contains probably the first damage boost that a runner should learn. On the way out of Kraid's lair you can turn right, hold jump, then press left shortly after taking the spike damage. Most other time-saving damage boosts require a mid-air turnaround.

The damage boost on the way in is slightly trickier, since you will want to shoot the eye door with a super before it starts spitting goo. For a beginner, the damage boost could make that timing more complex.

See also