Difference between revisions of "Kraid Eye Door Room"

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(Arthur J Metroid damage boost)
(See also: Link to Gadora)
 
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{{Infobox room
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|zone = Brinstar
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|subzone = Kraid
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}}
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|west=[[Baby Kraid Room]]
 
|west=[[Baby Kraid Room]]
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* [[Damage boosting]]
 
* [[Damage boosting]]
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* [[Gadora]]

Latest revision as of 06:16, 13 January 2024

Kraid Eye Door Room
Zone Brinstar
Subzone Brinstar/Kraid
Subsubzone
Hazard
Utility
Theme [[]]
Items
Visible
Chozo
Hidden





   
Baby Kraid Room Adjacent rooms Recharge Station
Kraid Room
   

KraidEyeDoorRoom.png

This room contains probably the first damage boost that a runner should learn. On the way out of Kraid's lair you can turn right, hold jump, then press left shortly after taking the spike damage. Most other time-saving damage boosts require a mid-air turnaround.

There are other variants of this dboost that are faster, but also more difficult, such as jumping on the center pillar, shooting at the door, then dboosting to the far left of the room next to the door.

The damage boost on the way in is slightly trickier, since you will want to shoot the eye door with a super before it starts spitting goo. For a beginner, the damage boost could make that timing more complex.

As seen in this thread, some have called this the "Arthur J Metroid damage boost" since at least 2015.

See also