Metal Pirates Room

From A complete guide to Super Metroid speedrunning
Revision as of 02:14, 9 November 2018 by UNHchabo (talk | contribs) (Put KPDR strat before PRKD strat to more clearly show shinespark strat isn't optimal for KPDR)
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Plowerhouse Room Adjacent rooms Wasteland
   

MetalPiratesRoomSmile.png

The Metal Pirates will each make themselves vulnerable if Samus is on the set of three square blocks that the pirate centers its movement around. The best way to handle this changes depending on the category.

Any% KPDR

Two charged Plasma shots will kill the pirates once they become vulnerable, or a single shot each if the shot hits twice.

Any% PRKD

Since this category doesn't have Plasma and wants to preserve Super Missiles for the Ridley fight, the optimal strategy involves a shinespark to kill each pirate.