Metroid Room 4

From A complete guide to Super Metroid speedrunning
Revision as of 09:50, 7 October 2018 by UNHchabo (talk | contribs) (Strat for ensuring sufficient ammo)
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Metroid Room 3 Adjacent rooms
  Blue Hopper Room  

MetroidRoom4.png

Room state 1

Metroid room 4, state 1.png

Room state 2

Metroid room 4, state 2.png

Runners who are low on ammo when they reach this room will often kill the first two metroids, then see if they got drops good enough to continue. The metroids in each room will respawn as long as at least one was still alive upon leaving the room.