Difference between revisions of "Mt. Everest"

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(Changed to full-size image after total fixed the 413 error)
(Any% and PAL strats)
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[http://i.imgur.com/k9ThgvV.png Click here for unaltered room picture.]
 
[http://i.imgur.com/k9ThgvV.png Click here for unaltered room picture.]
 
[http://i.imgur.com/pYY0HlL.png Click here for room annotations.]
 
[http://i.imgur.com/pYY0HlL.png Click here for room annotations.]
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== Any% ==
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The most common method to reach the upper right door of the room is to charge a shinespark along the floor of the room, then do a diagonal spark while standing between the second and third floating islands.
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If hp needs to be conserved for the Botwoon fight, you can farm the crabs in between charging the spark and activating it. You can also jump before activating the spark, lowering the distance, and hence the health, required.
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== PAL ==
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Due to the slightly different physics used in the PAL version, this spark cannot be done from the floor, jumping up before activating the spark is required to clear the overhang.

Revision as of 06:39, 31 October 2018

  Red Fish Room  
Main Street Adjacent rooms Crab Shaft
  Fish Tank  

MtEverest.png

Mt Everest.png

Click here for unaltered room picture. Click here for room annotations.

Any%

The most common method to reach the upper right door of the room is to charge a shinespark along the floor of the room, then do a diagonal spark while standing between the second and third floating islands.

If hp needs to be conserved for the Botwoon fight, you can farm the crabs in between charging the spark and activating it. You can also jump before activating the spark, lowering the distance, and hence the health, required.

PAL

Due to the slightly different physics used in the PAL version, this spark cannot be done from the floor, jumping up before activating the spark is required to clear the overhang.