Difference between revisions of "Post Crocomire Jump Room"

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(100% strats)
(100% and rando strats, with videos)
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== 100% ==
 
== 100% ==
  
The optimal strategy is to run off of the ramp, shoot the door in mid-air, and mockball through. Then coming back, use the Grappling Beam to swing over to the missile pack.
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The optimal strategy is to run off of the ramp, shoot the door in mid-air, and mockball through. Then coming back, use the [[Grappling Beam]] on the Rippers to swing over to the missile pack.
  
An alternative strategy is to shinespark to the missile platform before dropping down and jumping to the Grappling Beam Room door. The missile platform overhangs the ramp, so the shinespark will need to be activated mid-air. After getting the Grappling Beam, an appropriately-timed jump will allow for a mockball under the speed blocks and [[Mella|Mellas]], while avoiding the Rippers.
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If you're not comfortable with the Grappling strategy, an alternative is to do a running jump off the ramp up to the missile platform, then fall back down and run off the ramp a second time to the [[Grapple Beam Room]]. After getting the Grappling Beam, an appropriately-timed jump will allow for a mockball under the speed blocks and [[Mella|Mellas]], while avoiding the Rippers.
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{{#ev:youtube|vL4bIlcPq2c}}
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== Randomizer ==
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With only Speedbooster and Power Bombs, you can shinespark up to the missile platform before dropping down, wall jumping up a bit, and horizontally shinesparking to the Grappling Beam Room door. The missile platform overhangs the ramp, so both shinesparks will need to be activated mid-air.
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 +
{{#ev:youtube|AyLUUrtq4dk}}
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You can use a short charge to destroy the Speed Booster blocks on the lower level without even having Power Bombs, but this will require an extremely short charge. (possibly a stutter-3?)
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If you have Speed Booster and Hi Jump Boots but not Power Bombs, you can run along the leftmost [[Kamer]] to walljump to the [[Grapple Beam Room]] door.
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{{#ev:youtube|oNYMIwcjVuA}}
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You can also reach either of these platforms with an Infinite [[Bomb Jump]].
  
 
== Items ==
 
== Items ==
  
 
* [[List of Missiles#Norfair 11|Norfair Missile 11]]
 
* [[List of Missiles#Norfair 11|Norfair Missile 11]]
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== Enemies ==
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* [[Ripper 2 (green)|Ripper]]
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* [[Mella]]

Revision as of 10:28, 22 November 2018

  Post Crocomire Shaft  
Grapple Beam Room Adjacent rooms
   

PostCrocomireJumpRoomSmile.png

100%

The optimal strategy is to run off of the ramp, shoot the door in mid-air, and mockball through. Then coming back, use the Grappling Beam on the Rippers to swing over to the missile pack.

If you're not comfortable with the Grappling strategy, an alternative is to do a running jump off the ramp up to the missile platform, then fall back down and run off the ramp a second time to the Grapple Beam Room. After getting the Grappling Beam, an appropriately-timed jump will allow for a mockball under the speed blocks and Mellas, while avoiding the Rippers.

Randomizer

With only Speedbooster and Power Bombs, you can shinespark up to the missile platform before dropping down, wall jumping up a bit, and horizontally shinesparking to the Grappling Beam Room door. The missile platform overhangs the ramp, so both shinesparks will need to be activated mid-air.

You can use a short charge to destroy the Speed Booster blocks on the lower level without even having Power Bombs, but this will require an extremely short charge. (possibly a stutter-3?)

If you have Speed Booster and Hi Jump Boots but not Power Bombs, you can run along the leftmost Kamer to walljump to the Grapple Beam Room door.

You can also reach either of these platforms with an Infinite Bomb Jump.

Items

Enemies