Difference between revisions of "Tourian Escape Room 1"

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(Escape strats, and Low% Glitched history)
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{{Infobox room
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|zone = Tourian
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|theme = Tourian
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}}
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|east=[[Mother Brain Room]]
 
|east=[[Mother Brain Room]]
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== Escape ==
 
== Escape ==
  
If you enter this room on the ground running, you can immediately fire an angle down shot, then run for a second or so, and fire another angle down shot that destroys the last gates and opens the door.
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If you enter this room on the ground running, you can hold down the Shot button to fire two shots that destroy the gates and open the door. Putting a little bit of space between the two shots can help reduce lag.
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If you fall down towards the door and then go to the right before the transition, you can drastically [[Aligning Doors|misalign the door]]. Beginners are better off for RTA just running left.
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{{#ev:youtube|V-iLiH5SWFE}}
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More advanced runners can try to arrest their momentum after falling or jumping off the edge.
  
If you fall down towards the door and then go to the right before the transition, you can drastically [[Aligning Doors|misalign the door]]. Beginners are better off for RTA just running left, while more advanced runners can try to arrest their momentum after falling or jumping off the edge.
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{{#ev:youtube|FnzmlZEfFrc}}
  
 
The optimal method will also incorporate a morph-unmorph in the door transition followed by a [[downback]], in order to avoid landing on the platform in the next room.
 
The optimal method will also incorporate a morph-unmorph in the door transition followed by a [[downback]], in order to avoid landing on the platform in the next room.

Latest revision as of 22:15, 26 November 2023

Tourian Escape Room 1
Zone Tourian
Subzone
Subsubzone
Hazard
Utility
Theme Tourian
Items
Visible
Chozo
Hidden



   
Adjacent rooms Mother Brain Room
  Tourian Escape Room 2  

TourianEscapeRoom1.png

Tourian Escape 1.png

Escape

If you enter this room on the ground running, you can hold down the Shot button to fire two shots that destroy the gates and open the door. Putting a little bit of space between the two shots can help reduce lag.

If you fall down towards the door and then go to the right before the transition, you can drastically misalign the door. Beginners are better off for RTA just running left.

More advanced runners can try to arrest their momentum after falling or jumping off the edge.

The optimal method will also incorporate a morph-unmorph in the door transition followed by a downback, in order to avoid landing on the platform in the next room.

Trivia

In this thread when Kejardon posted the first 13% run, he also happened to discover this about the game:

Finally, the trigger that makes Zebes explode is simply entering the room behind Mother Brain - all Mother Brain does is set the timer that kills you. It's a random tidbit of trivia I've only now had the chance to put to use.

This method of triggering the escape was also used in a previous route of Low% Glitched that did reverse Tourian entry.