Difference between revisions of "Tourian Escape Room 1"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(Escape: Lag reduction by spacing the shots)
m
Line 29: Line 29:
  
 
This method of triggering the escape was also used in a previous route of [[Low% Glitched]] that did reverse Tourian entry.
 
This method of triggering the escape was also used in a previous route of [[Low% Glitched]] that did reverse Tourian entry.
 +
 +
[[Category:Rooms in Tourian]]

Revision as of 20:06, 4 August 2023

   
Adjacent rooms Mother Brain Room
  Tourian Escape Room 2  

TourianEscapeRoom1.png

Tourian Escape 1.png

Escape

If you enter this room on the ground running, you can hold down the Shot button to fire two shots that destroy the gates and open the door. Putting a little bit of space between the two shots can help reduce lag.

If you fall down towards the door and then go to the right before the transition, you can drastically misalign the door. Beginners are better off for RTA just running left.

More advanced runners can try to arrest their momentum after falling or jumping off the edge.

The optimal method will also incorporate a morph-unmorph in the door transition followed by a downback, in order to avoid landing on the platform in the next room.

Trivia

In this thread when Kejardon posted the first 13% run, he also happened to discover this about the game:

Finally, the trigger that makes Zebes explode is simply entering the room behind Mother Brain - all Mother Brain does is set the timer that kills you. It's a random tidbit of trivia I've only now had the chance to put to use.

This method of triggering the escape was also used in a previous route of Low% Glitched that did reverse Tourian entry.