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  • ...this is done, you'll land on a solid block. Hold jump, then hold right 10 frames later (this is the Spikesuit rhythm, or you can use a metronome at 360bpm). ...the newer spinjump method; the gap between the pause and right inputs is 8 frames instead of 5. You will also land on a platform not far below the door trans
    28 KB (5,142 words) - 02:50, 20 April 2024
  • ...be unleashed (120) is the same as it is on NTSC, but since PAL runs at 50 frames per second, it means that the beam will take 0.2 seconds longer to charge a
    17 KB (2,598 words) - 02:07, 11 April 2024
  • ...Kejardon develops the method of freezing a Rinka with Ice Beam and uses i-frames to get stuck inside the Zebetite (Ice Zeb skip).
    20 KB (2,859 words) - 10:21, 31 August 2023
  • In the demonstration, lag is reduced from 79 to 41 frames, almost 50% of lag reduction.
    3 KB (446 words) - 19:46, 4 August 2023
  • ...a relaxed arm pump will speed up several rooms by a significant number of frames. ..."angle down", and "s" means "nothing." The bold portions indicate on which frames an arm pump would take place. These examples assume the player can mash eac
    5 KB (896 words) - 04:16, 7 January 2021
  • This strategy makes use of the grapple beam to gain i-frames in order to clear the room from left to right. It also uses a [[Wrap-around
    6 KB (961 words) - 22:03, 26 November 2023
  • ...o its torso. They then proceed to incrementally drain its energy (every 64 frames). They will let go of Samus after 64 controller input changes.
    431 bytes (60 words) - 02:57, 13 August 2022
  • ...but the left edge of the platform you'll need to let go of Dash for a few frames to ensure you don't bonk the door leading to [[Glass Tunnel]]. But if you s
    2 KB (317 words) - 08:13, 26 November 2023
  • If Samus stays too long (80 frames out of the past 336 frames) underneath the Baby, it will go into an aggressive "eat Samus" mode, where ...t all of the dusty obstacles (which can cause around a second worth of lag frames), you can fire a horizontal shot after you start falling and Baby is in app
    11 KB (1,896 words) - 22:13, 26 November 2023
  • ...niency/window of error for holding the other direction too long from a few frames to infinity), which can in general be used for turnarounds. ...nough such that Samus will not walk on ground can be increased to infinite frames. During a Downback, one can hold L+R additionally aswell, to ensure Samus w
    9 KB (1,563 words) - 02:02, 6 June 2019
  • ...s you crouch to charge a shinespark, and wait out the 180 shinespark timer frames, or activate X-Ray to immediately remove the shinespark. This is typically ...rph will depend on Samus' vertical speed and position, but it's usually ~8 frames. Be sure to rehold an angle button before landing, or the temporary blue su
    11 KB (1,945 words) - 05:08, 3 September 2022
  • ...to open up passages. They deal [[Damage|30 damage]] with a cooldown of 16 frames, but killing enemies with them is usually very slow (beyond the fact that t
    745 bytes (114 words) - 01:12, 22 July 2022
  • ...r BT lands (hitting BT while it's midair will cause it to freeze for a few frames), shoot the orbs, then fire a fifth beam shot as you jump up to grab the mi ...is of minimal height, involving the jump input being active for only four frames, which provides the first possible amount for where Samus will land on the
    9 KB (1,539 words) - 00:07, 7 January 2021
  • ...m the upper left hole, and will appear after an amount between 271 and 273 frames has elapsed after Samus has entered the room.
    7 KB (1,131 words) - 17:49, 15 September 2022
  • Here Sir HopTart collects Cathedral Missles in 4 seconds a 8 frames! (as far as he knows thats the lowest documented time for collecting them.
    1 KB (237 words) - 19:16, 4 August 2023
  • ...ther method uses [[Reserve Tank]] auto-refill to allow the invulnerability frames to run out, allowing a bomb jump to be combined with the Nova boost to get
    1 KB (241 words) - 19:16, 4 August 2023
  • ...l upgraded beam combinations, except Ice-Plasma which has a cooldown of 12 frames) ...n-around]], which will delay the beam's charging time by approximately six frames each time. The process will also be delayed by being in spinjump.
    1 KB (228 words) - 07:23, 21 August 2023
  • When the beam is charged for 120 frames (2 seconds on NTSC / 2.4 seconds on PAL) while Power Bombs are selected and
    4 KB (612 words) - 07:18, 21 August 2023
  • ...le to kill the pirates in this room with the Blue Suit, which saves on lag frames compared with firing a shot. Short-charging also allows for this, but the b
    5 KB (909 words) - 21:36, 10 January 2024
  • ...one of the enemies you can continue holding Dash and Left, and use your i-frames to get through the rest of the enemies. Then charge the shinespark, open th One thing to watch out for is that the missile pack takes about 10 frames to spawn after the shot block gets destroyed, so in order for Samus' hitbox
    3 KB (455 words) - 19:18, 4 August 2023

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