The Moat

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The Moat
Zone Crateria
Subzone Crateria/East
Subsubzone
Hazard
Utility
Theme [[]]
Items
Visible 1
Chozo
Hidden


   
Crateria Kihunter Room Adjacent rooms West Ocean
   

TheMoat.png

Any% PRKD/14%

For any Phantoon-first category, you must cross the moat either with a Continuous Wall Jump, or through the use of a Horizontal Bomb Jump.

Sweetnumb made an image album detailing how to get the HBJ for the moat.

Twocat also has this video describing some of the nuances:

Tutorial from StaticNine:

Tutorial from Galamoz:

Our excellent modders have also added functionality to the practice rom to help you master the CWJ:

Any% KPDR

If you're doing the two-spark method, as opposed to Ocean Fly, you can Stop on a Dime to nudge your way back towards the ledge, then do a 1-tap or 2-tap through the door transition to charge the next spark.

Most runners will instead run through the door, then do a tighter 2-tap entirely within West Ocean.

If you have full run speed coming back across the Moat after getting Gravity, you can mockball into Crateria Kihunter Room, called the "Impulse Mockball", presumably named after the runner 1mpuls3. While this strat originally was designed as a mockball, it's optimal as a bounceball, because that will fix the door.

If you bonk the door on the way back, it will be faster to go back and build up run speed rather than walljumping over or bombing under the missile pillar.

100%

If you're doing the Early Grapple route, it's faster to just Grapple across the Moat instead of sparking.

Randomizer

If you have Spring Ball, you can mid-air morph, bounce off of the missile platform, and land on the other side. It is technically possible to do this with Hi-Jump Boots, but significantly harder, so you'll likely want to turn them off before attempting this.

With a Gravity Jump you can also reach the far side.

If you fall on the far side of the missile platform without Gravity Suit, or Morph Ball and bombs, you will be softlocked.

Items

See also