Difference between revisions of "Red Brinstar Fireflea Room"
From A complete guide to Super Metroid speedrunning
(Spike damage to build more speed) |
(Videos for early X-ray dboosting) |
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Otherwise as you're Space Jumping through, after you pass the first Yapping Maw you can land on the spikes, and build more speed before Space Jumping through the rest of the room. | Otherwise as you're Space Jumping through, after you pass the first Yapping Maw you can land on the spikes, and build more speed before Space Jumping through the rest of the room. | ||
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+ | = [[Any% Glitched]] = | ||
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+ | [https://www.twitch.tv/videos/168724062 This video] demonstrates how to safely and consistently get to early [[X-Ray]] without Grapple or Spacejump and covers a wide variety of possible backups in case the last [[Damage Boost]] is missed, covering item combinations that might be found in a Randomizer run. | ||
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+ | It's even possible to get X-Ray with no energy tanks: | ||
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+ | {{#ev:youtube|PLUlaMim32g}} | ||
= Enemies = | = Enemies = |
Revision as of 07:34, 8 August 2019
X-Ray Scope Room | Adjacent rooms | Red Tower |
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100%
For the Late Crocomire route, ideally you can use a Spike Suit to traverse this room on the way in.
Otherwise as you're Space Jumping through, after you pass the first Yapping Maw you can land on the spikes, and build more speed before Space Jumping through the rest of the room.
Any% Glitched
This video demonstrates how to safely and consistently get to early X-Ray without Grapple or Spacejump and covers a wide variety of possible backups in case the last Damage Boost is missed, covering item combinations that might be found in a Randomizer run.
It's even possible to get X-Ray with no energy tanks: