Difference between revisions of "14% GrappleChargeless"
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*2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1) | *2 [[Super Missile]] Packs ([[List of Super Missiles#Brinstar 2|Early]] and [[List of Super Missiles#Wrecked Ship 1|Wrecked Ship (Left)]]) (to open green doors, Crystal Flash, and defeat MB1) | ||
*3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]]) | *3 [[Power Bomb]] Packs ([[List of Power Bombs#Brinstar 1|Red Brinstar Elevator (Lower)]], [[List of Power Bombs#Brinstar 2|Red Brinstar Elevator (Upper)]], [[List of Power Bombs#Crateria 1|Landing Site]]) (to open orange doors and [[Crystal Flash]]) | ||
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+ | EternisedDragon found a way to ascend Fish Tank RTA by getting doorstuck and spinjumping to the wall on the right. The jump height increase in PAL allows Samus to "catch" the wall on the right and walljump up the room. This was thought to be TAS only for a long time and this opens up 14% Grapple-Chargeless, Pb-Pb, and Grapple-Speed as theoretically humanly doable categories. |
Revision as of 18:32, 9 October 2019
WORLD RECORD RECORDING
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Category Details
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14% GrappleChargeless is one of the thirteen in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Grapple Beam and Speed Booster for level progression.
Although the WR run utilizes L+R climbing, it is theoretically possible to complete the run without it since Grapple Beam removes the need to breach the water pre-colosseum. However, completing the run without it would be extremely difficult since it would require both left and right side underwater walljumps without Hi-Jump Boots.
Prerequisites
To finish this run, you need to know how to:
- Mockball
- Infinite bomb jump
- Continuous walljump and/or horizontal bomb jump over the moat
- Enter Maridia via forgotten highway and tube gravity jump
- Navigate Maridia without Gravity Suit, Hi-Jump Boots, or Ice Beam
- Exit Maridia via East Cactus Alley Room or left side underwater walljump w/o Hi-Jump Boots
- Lava dive without Gravity Suit or Hi-Jump Boots
- Elevator Crystal Flash
- Draygon ammo underflow
Collected Items
- Morphing Ball
- Bombs
- Grapple Beam (to bypass Mt. Everest and keep blue suit)
- Varia Suit (to survive MB2's rainbow beam)
- 2 Energy Tanks (Various) (to survive MB2's rainbow beam)
- 1 Reserve Tank (to survive MB2's rainbow beam)
- 2 Missile Packs (Awakening and Moat) (to open red doors, Crystal Flash, and defeat MB1)
- 2 Super Missile Packs (Early and Wrecked Ship (Left)) (to open green doors, Crystal Flash, and defeat MB1)
- 3 Power Bomb Packs (Red Brinstar Elevator (Lower), Red Brinstar Elevator (Upper), Landing Site) (to open orange doors and Crystal Flash)
EternisedDragon found a way to ascend Fish Tank RTA by getting doorstuck and spinjumping to the wall on the right. The jump height increase in PAL allows Samus to "catch" the wall on the right and walljump up the room. This was thought to be TAS only for a long time and this opens up 14% Grapple-Chargeless, Pb-Pb, and Grapple-Speed as theoretically humanly doable categories.