Difference between revisions of "14% xSpring"

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m (updating route since awhile ago I tested a Jesuswalk in West Sand Hall and it does work, which makes cat more viable on NTSC)
(update for completion)
 
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14% xSpring is one of the theoretical [[14%]] categories that is yet to have a known, recorded, RTA completion. A total of 14 items are picked up during the entire run and it focuses on using Spring Ball and X-Ray Scope for level progression.
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[[Category:Full Category]]{{Category
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|catname=14% xspring
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|cattype=Full Category
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|rtwr=2:29:18
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|gtwr=1:33
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|wrholder=bobbob
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|wrlink=https://archive.org/details/super_metroid_14_xspring
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|wrtext=Archive.org
  
This category is meant to be based on [[13% xCharge]], but adds [[Spring Ball]] to avoid [[L+R Walljumping]] in [[Halfie Climb Room]].
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|minibosses=[[Bomb Torizo]], [[Botwoon]]
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|percentage=14%
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|items=[[X-Ray Scope]], [[Spring Ball]]
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|bossorder=KPDR
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|xrayclimb=Yes
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|outofbounds=No
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}}
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14% xSpring is one of the in-bounds [[14%]] categories that have a known RTA completion. A total of 14 items are picked up during the entire run and focuses on using the Spring Ball and X-Ray Scope for level progression.
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This category is based on [[13% xCharge]], but adds [[Spring Ball]] to avoid [[L+R Walljumping]] in [[Halfie Climb Room]].
  
 
This category is possible due to [[10 Missile Zebetite Kill|being able to kill Zebetites with only 10 missiles]].
 
This category is possible due to [[10 Missile Zebetite Kill|being able to kill Zebetites with only 10 missiles]].
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*R-jump to collect Spring Ball without Gravity Suit
 
*R-jump to collect Spring Ball without Gravity Suit
 
*Escape Spring Ball Room without Gravity Suit or Hi-Jump Boots ([https://vimeo.com/499042499 this clip] shows this on NTSC)
 
*Escape Spring Ball Room without Gravity Suit or Hi-Jump Boots ([https://vimeo.com/499042499 this clip] shows this on NTSC)
*Sandfall horizontal infinite bomb jump through East Sand Hall
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*Sandfall horizontal infinite bomb jump through [[East Sand Hall]]
 
*[[R-Mode]] pre-Botwoon clip
 
*[[R-Mode]] pre-Botwoon clip
 
*Mid-air spring ball jump to ibj with a reserve tank automatic refill
 
*Mid-air spring ball jump to ibj with a reserve tank automatic refill
 
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]] (or G-Mode enter Lower Norfair)
 
*[[Lava Dive Room|Lava dive]] without [[Gravity Suit]] or [[Hi-Jump Boots]] (or G-Mode enter Lower Norfair)
 
*[[10 Missile Zebetite Kill|Destroy Zebetites while only using 10 missiles]]
 
*[[10 Missile Zebetite Kill|Destroy Zebetites while only using 10 missiles]]
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This run uses a plethora of tech, being one of the few categories to explicitly require all of [[X-Mode]], [[R-Mode]], and [[G-Mode]]. It additionally uses obscure [[Spring Ball]] tech.
  
 
==Collected Items==
 
==Collected Items==
[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:xray.png]] [[Image:springball.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]
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[[Image:morphball.png]] [[Image:bombs.png]] [[Image:charge.png]] [[Image:xray.png]] [[Image:springball.png]] [[Image:varia.png]] [[Image:etank.png]] [[Image:reserver.png]] [[Image:reserver.png]] [[Image:missiles.png]] [[Image:missiles.png]] [[Image:supermissiles.png]] [[Image:supermissiles.png]] [[Image:powerbomb.png]]
 
*[[Morphing Ball]]
 
*[[Morphing Ball]]
 
*Bombs
 
*Bombs
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*[[Spring Ball]] (to climb Halfie Climb Room without [[L+R Walljumping]])
 
*[[Spring Ball]] (to climb Halfie Climb Room without [[L+R Walljumping]])
 
*Varia Suit (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)
 
*Varia Suit (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)
*2 [[Energy Tank|Energy Tanks]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)
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*1 [[Energy Tank|Energy Tanks]] (to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)
*1 [[Reserve Tank]] (for pre-Botwoon and to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)
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*2 [[Reserve Tank]] (for pre-Botwoon and to survive [[Mother_Brain#MB2|MB2's]] rainbow beam)
 
*2 [[Missile]] Pack (to open red doors, defeat [[Mother_Brain#MB1|MB1]], and destory Zebetites)
 
*2 [[Missile]] Pack (to open red doors, defeat [[Mother_Brain#MB1|MB1]], and destory Zebetites)
 
*2 [[Super Missile]] Packs (to open green doors and defeat MB1)
 
*2 [[Super Missile]] Packs (to open green doors and defeat MB1)
 
*1 [[Power Bomb]] Pack (to open orange doors)
 
*1 [[Power Bomb]] Pack (to open orange doors)
  
Note since R-mode clip is going to be done, it is advisable to skip Terminator Energy Tank. Additionally, 1+2 Energy+Reserve Tanks may be easier (and would allow a faster route than what is stated below), but the current best (PAL) method for the Zebetite kill is easier with 2 Energy Tanks.
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Note since R-mode clip is going to be done, it is advisable to skip Terminator Energy Tank. Two energy tanks could be collected instead, but due to R-mode clip being necessary this would mean Draygon could only be fought with 1+1 tanks.
  
==Theoretical Route==
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==Current Route==
  
 
Collect Morph, Alpha Missiles, Bombs, Early Supers, Brinstar Reserve, and Charge Beam.
 
Collect Morph, Alpha Missiles, Bombs, Early Supers, Brinstar Reserve, and Charge Beam.
  
Get Alpha Power Bombs, CWJ across the Moat, and get Wrecked Ship Supers Left.
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Get Alpha Power Bombs.
  
 
Get X-Ray Scope.
 
Get X-Ray Scope.
  
Kill Kraid, and get Varia Suit.
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Kill Kraid, and get Varia Suit. If getting tow Reserve Tanks, go down for Norfair Reserve.
  
 
Enter Maridia from the tube, and head towards the Sand Halls.
 
Enter Maridia from the tube, and head towards the Sand Halls.
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X-Ray climb towards Spring Ball, and then R-jump to collect it.
 
X-Ray climb towards Spring Ball, and then R-jump to collect it.
  
Use Bombs to double spring ball jump out of this room, and use Bombs (and maybe Spring Ball) to cross East Sand Hall and West Sand Hall.
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Use Bombs to double spring ball jump out of this room, and use Bombs and Spring Ball to cross East Sand Hall and West Sand Hall.
  
Go back up, G-mode enter Maridia, Jesuswalk across Mt Everest.
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Go up, and cross Moat to kill Phantoon and get Wrecked Ship Supers Left. Note this could be done earlier, but there is also no reason to do this until after Spring Ball which then makes crossing Moat easier.
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G-mode enter Maridia, Jesuswalk across Mt Everest.
  
 
R-mode clip to Botwoon. Mid-air spring ball jump to get Botwoon's Energy Tank.
 
R-mode clip to Botwoon. Mid-air spring ball jump to get Botwoon's Energy Tank.
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Proceed back to Aqueduct and escape out the bottom.
 
Proceed back to Aqueduct and escape out the bottom.
 
Get Hi-Jump Energy Tank.
 
  
 
Lava dive (or G-mode into Lower Norfair), and go to kill Ridley.
 
Lava dive (or G-mode into Lower Norfair), and go to kill Ridley.
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Go to Tourian with full 10/10/5 ammo and save.
 
Go to Tourian with full 10/10/5 ammo and save.
  
Defeat the metroids in the first room, using only three power bombs, and get at least two power bomb drops. The probability of at least three drops is 0.6%; the probability of two is 6.5%. With only two drops, the probability becomes worse later. Go back and save when successful.
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Handle the metroid rooms. The current route does this by making sure to get at least one power bomb drop in rooms 1 and 3 (so two rooms can be done at a time), and escapes Tourian to refill power bombs using a bomb double spring ball jump.
 
 
Defeat the metroids in the second room, ending with at least three power bombs (number of drops needed depends upon what you settled for previously). The chance of one drop is 20.8%; the chance of two drops is 1.4%. Go back and save when successful.
 
 
 
Defeat the metroids in the third room, ending with at least three power bombs. The probability of at least two drops is 3.8%; the probability of three drops is 0.2%. Go back and save when successful.
 
 
 
Note due to this 0.2% in the third room, it is recommended to grind for the 0.6% and 1.4% in the previous rooms if simply going for a completion. With this choice, it will take on average 168 resets to finish the first room, 72 resets to finish the second, and 26 resets to finish the third. Good luck.
 
 
 
A second note:  If you can perform multiple mid-air spring ball jumps, then it might be possible to escape Tourian and get more power bombs. It has not been tested how many spring ball jumps this would need.
 
 
 
A third note:  If you can single wall underwater walljump out of Tourian, then you can avoid the metroid shenanigans.
 
  
Defeat the metroids in the fourth room, and continue through (using no supers) to save before Zebetites.
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Continue through (using no supers) to save before Zebetites.
  
 
Kill the first Zebetite using a super missile. Perform the 10 Missile Zebetite Kills. Then defeat Mother Brain and escape.
 
Kill the first Zebetite using a super missile. Perform the 10 Missile Zebetite Kills. Then defeat Mother Brain and escape.

Latest revision as of 19:18, 6 January 2023

Something
 
Super Metroid Category
14% xspring
14% xspring
WORLD RECORD
2:29:18
1:33 IGT
Full Category
World Record Holder
World Record Holder:
bobbob
WORLD RECORD RECORDING

Category Details

Timing
Start Timer:
On Start Game
Stop Timer:
Entering Ship Animation
Location
Begin At:
Ceres Station
End At:
End of Zebes Escape
Collection
Percentage:
14%
Bosses
Major Bosses:
All
Mini-Bosses:
Boss Order:
KPDR
Glitches
No
No


14% xSpring is one of the in-bounds 14% categories that have a known RTA completion. A total of 14 items are picked up during the entire run and focuses on using the Spring Ball and X-Ray Scope for level progression.

This category is based on 13% xCharge, but adds Spring Ball to avoid L+R Walljumping in Halfie Climb Room.

This category is possible due to being able to kill Zebetites with only 10 missiles.

Prerequisites

To finish this run, you need to know how to:

This run uses a plethora of tech, being one of the few categories to explicitly require all of X-Mode, R-Mode, and G-Mode. It additionally uses obscure Spring Ball tech.

Collected Items

Morphball.png Bombs.png Charge.png Xray.png Springball.png Varia.png Etank.png Reserver.png Reserver.png Missiles.png Missiles.png Supermissiles.png Supermissiles.png Powerbomb.png

Note since R-mode clip is going to be done, it is advisable to skip Terminator Energy Tank. Two energy tanks could be collected instead, but due to R-mode clip being necessary this would mean Draygon could only be fought with 1+1 tanks.

Current Route

Collect Morph, Alpha Missiles, Bombs, Early Supers, Brinstar Reserve, and Charge Beam.

Get Alpha Power Bombs.

Get X-Ray Scope.

Kill Kraid, and get Varia Suit. If getting tow Reserve Tanks, go down for Norfair Reserve.

Enter Maridia from the tube, and head towards the Sand Halls.

Cross West Sand Hall with a Jesuswalk (note the setup is similar to the Mt Everest Jesuswalk).

Use an Evir "particle" to enter G-Mode and cross East Sand Hall.

X-Ray climb towards Spring Ball, and then R-jump to collect it.

Use Bombs to double spring ball jump out of this room, and use Bombs and Spring Ball to cross East Sand Hall and West Sand Hall.

Go up, and cross Moat to kill Phantoon and get Wrecked Ship Supers Left. Note this could be done earlier, but there is also no reason to do this until after Spring Ball which then makes crossing Moat easier.

G-mode enter Maridia, Jesuswalk across Mt Everest.

R-mode clip to Botwoon. Mid-air spring ball jump to get Botwoon's Energy Tank.

X-Ray climb to the middle of Halfie Climb Room and jump to scroll the camera. Perform a mid-air spring ball jump such that a mochtroid triggers a reserve tank automatic refill at the peak of the second jump, laying a bomb just before the refill occurs. Continue an ibj from here, and finish climbing Halfie Climb Room.

Cross Colosseum (hope you are confident here). Snipe kill Draygon, and X-Ray Climb out.

Proceed back to Aqueduct and escape out the bottom.

Lava dive (or G-mode into Lower Norfair), and go to kill Ridley.

Go to Tourian with full 10/10/5 ammo and save.

Handle the metroid rooms. The current route does this by making sure to get at least one power bomb drop in rooms 1 and 3 (so two rooms can be done at a time), and escapes Tourian to refill power bombs using a bomb double spring ball jump.

Continue through (using no supers) to save before Zebetites.

Kill the first Zebetite using a super missile. Perform the 10 Missile Zebetite Kills. Then defeat Mother Brain and escape.