Difference between revisions of "Charge Beam"
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− | Without the Charge Beam, holding the shot button down causes two shots to be emitted approximately 15 frames apart, and all shots thereafter to be emitted approximately 25 frames apart. Tapping the shot button repeatedly allows you to fire at a faster rate than if you held it down. | + | Without the Charge Beam, holding the shot button down causes two shots to be emitted approximately 15 frames apart, and all shots thereafter to be emitted approximately 25 frames apart. Tapping the shot button repeatedly allows you to fire at a faster rate than if you held it down, with a cooldown rate of 15 frames. (note that this 15 frame cooldown is the same for all upgraded beam combinations, except Ice-Plasma which has a cooldown of 12 frames) |
With the Charge Beam, pressing and holding the shot button will emit a shot and cause a charge to begin. If the shot button is released before Samus begins to flash, a normal shot is emitted. Otherwise, a charged shot is emitted, which will deal [[Damage|three times as much damage]], has a larger hitbox, and may move at a different speed. | With the Charge Beam, pressing and holding the shot button will emit a shot and cause a charge to begin. If the shot button is released before Samus begins to flash, a normal shot is emitted. Otherwise, a charged shot is emitted, which will deal [[Damage|three times as much damage]], has a larger hitbox, and may move at a different speed. | ||
− | It takes exactly 60 frames (1 second on NTSC / 1.2 seconds on PAL) to charge up a charged shot, but this process is delayed if Samus [[Exploiting Sprite Animations|performs a turn-around]], which will delay the beam's charging time by approximately six frames each time. | + | It takes exactly 60 frames (1 second on NTSC / 1.2 seconds on PAL) to charge up a charged shot, but this process is delayed if Samus [[Exploiting Sprite Animations|performs a turn-around]], which will delay the beam's charging time by approximately six frames each time. The process will also be delayed by being in spinjump. |
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+ | {{#ev:youtube|vdU0B2tpalY}} | ||
== See also == | == See also == |
Latest revision as of 07:23, 21 August 2023
Charge Beam | |
Location | Big Pink, Brinstar |
Effect | Triples beam damage, enables special beam techniques |
Without the Charge Beam, holding the shot button down causes two shots to be emitted approximately 15 frames apart, and all shots thereafter to be emitted approximately 25 frames apart. Tapping the shot button repeatedly allows you to fire at a faster rate than if you held it down, with a cooldown rate of 15 frames. (note that this 15 frame cooldown is the same for all upgraded beam combinations, except Ice-Plasma which has a cooldown of 12 frames)
With the Charge Beam, pressing and holding the shot button will emit a shot and cause a charge to begin. If the shot button is released before Samus begins to flash, a normal shot is emitted. Otherwise, a charged shot is emitted, which will deal three times as much damage, has a larger hitbox, and may move at a different speed.
It takes exactly 60 frames (1 second on NTSC / 1.2 seconds on PAL) to charge up a charged shot, but this process is delayed if Samus performs a turn-around, which will delay the beam's charging time by approximately six frames each time. The process will also be delayed by being in spinjump.
See also
See complete List of Items