Difference between revisions of "Lower Norfair Farming Room"
(→Any% PRKD: Exit farm) |
(→Any% KPDR: Mention the PBs needed for an optimal escape) |
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− | If you don't have enough | + | To get out of Lower Norfair you need at least one Power Bomb for [[Wasteland]], and preferably two more for [[Red Kihunter Shaft]] and [[Bubble Mountain]]. If you don't have enough, you can farm the first two [[Viola|Violas]] with minimal timeloss, and still get the [[dboost]] off of the last one. |
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Revision as of 20:13, 10 January 2021
Ridley's Room | Adjacent rooms | Plowerhouse Room |
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Any% KPDR
On the way out, you should use as much of the two-tile-wide island just right of the Gadora (Eye Door) as you can to gain speed, then Space Jump to the right (the island gives more room to build up run speed than the two-tile-wide sections of the floor below the door). As you approach the last floating pillar with Violas surrounding it, you can press Shot and Jump to fire a shot opening the door, then damage boost off of the Viola. This will give you enough invulnerability to avoid taking damage from the first Holtz in the next room.
Firing a beam shot to open the door could introduce lag, so you can use a missile instead to avoid this.
To get out of Lower Norfair you need at least one Power Bomb for Wasteland, and preferably two more for Red Kihunter Shaft and Bubble Mountain. If you don't have enough, you can farm the first two Violas with minimal timeloss, and still get the dboost off of the last one.
Any% PRKD
On the way in, you can farm several of the enemies in this room for drops fairly efficiently. The Zebbos will almost always drop either a Big Energy or a Super, and the Violas will almost always drop a Power Bomb.
On the way out, you can do a similarly efficient farm as well.