Difference between revisions of "Post Crocomire Jump Room"
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[[File:PostCrocomireJumpRoomSmile.png|x600px]] | [[File:PostCrocomireJumpRoomSmile.png|x600px]] | ||
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+ | Also known as the '''Indiana Jones Room''' due to the 100% Early Crocomire strat, as well as the '''Pantry'''. | ||
== 100% == | == 100% == |
Revision as of 22:37, 20 June 2021
Post Crocomire Shaft | ||
Grapple Beam Room | Adjacent rooms | |
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Also known as the Indiana Jones Room due to the 100% Early Crocomire strat, as well as the Pantry.
100%
Late Crocomire
These two strats both involve running through the acid in order to jump up into the Grapple room.
Early Crocomire
The optimal strategy is to run off of the ramp, shoot the door in mid-air, and mockball through. Then coming back, use the Grappling Beam on the Rippers to swing over to the missile pack.
This video shows a Grapple Jump and damage boost after the first swing, as opposed to swinging from both Rippers.
If you're not comfortable with the Grappling strategy, an alternative is to pick up Grappling Beam, then short charge on the platform, and shinespark over to the missile.
Another alternative is to do a running jump off the ramp up to the missile platform, then fall back down and run off the ramp a second time to the Grapple Beam Room. After getting the Grappling Beam, an appropriately-timed jump will allow for a mockball under the speed blocks and Mellas, while avoiding the Rippers.
RBO
Since this missile pack generally isn't taken in RBO, the alternate strategy given above is the optimal path (except with a mockball going into the Grapple Beam Room).
Randomizer
With only Speedbooster and Power Bombs, you can shinespark up to the missile platform before dropping down, wall jumping up a bit, and horizontally shinesparking to the Grappling Beam Room door. The missile platform overhangs the ramp, so both shinesparks will need to be activated mid-air.
You can use a short charge to destroy the Speed Booster blocks on the lower level without even having Power Bombs, but this will require an extremely short charge, such as a stutter-3.
Without short-charging, it's possible (but very difficult) to charge a spark starting in Post Crocomire Missile Room, and then spark through the blocks.
If you have Speed Booster and Hi Jump Boots but not Power Bombs, you can run along the leftmost Kamer to walljump to the Grapple Beam Room door.
You can also reach either of these platforms with an Infinite Bomb Jump, with no items other than Morph Ball and Bombs.