Dachora Room

From A complete guide to Super Metroid speedrunning
Revision as of 08:37, 7 November 2018 by UNHchabo (talk | contribs) (Early game strats)
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Green Brinstar Main Shaft
Energy Charge Station
Adjacent rooms Big Pink
   

DachoraRoom.png

Early Game

Beginner

After you enter the room, do a full jump when you hit the bottom of the first slope. You can then do a mockball when you land, named the Golden Mockball after runner Go1den.

As you roll through the room, roll up the hill, then lay a bomb right at the top corner of the hill right as it slopes down. Then lay a bomb against the bombable wall, and move back left. Since the Reo only moves when it's on screen, this will manipulate it into getting hit by the bomb.

You can then move back and forth, bombing the wall one piece at a time, and you can also bomb on the left side of that movement to hit the Reo, so you can collect its drop.

After the last part of the wall is gone, you can run to the right side of the room and open the door. Avoid getting hit by the Metaree, because of how much damage it deals.

Enemies