Difference between revisions of "13%"

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(Theoretical Human Categories: 13% branch based on 14% xAmmo possible with zebetite screen manipulation)
(Theoretical Human Categories: 10 Missile Zebetite Kill page)
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If Left+Right is allowed, the "PB+PB" branch is the most likely candidate, with the main obstacle being the spark suit generation at [[Mt. Everest]], as seen in the TAS.
 
If Left+Right is allowed, the "PB+PB" branch is the most likely candidate, with the main obstacle being the spark suit generation at [[Mt. Everest]], as seen in the TAS.
  
Another possible candidate for Left+Right is [[14% xAmmo]] without the ammo; it's [https://puu.sh/FLEPo/f2e8245b3f.mp4 possible] to destroy each Zebetite besides the first with only 10 missiles, by carefully manipulating the screen position, since Zebetites only regenerate health when on-screen. Normally this regeneration makes a Zebetite require 11 missiles to destroy. So far it's unknown how human-viable this trick is.
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Another possible candidate for Left+Right is [[14% xAmmo]] without the ammo; it's [https://puu.sh/FLEPo/f2e8245b3f.mp4 possible] to destroy each Zebetite besides the first with only 10 missiles, by carefully manipulating the screen position, since Zebetites only regenerate health when on-screen. Normally this regeneration makes a Zebetite require 11 missiles to destroy. So far [[10 Missile Zebetite Kill|a very tough human-viable setup has been found for this]], but it remains to be seen whether this is viable for a run.
  
 
The biggest obstacle towards human completion of the TAS branch of 13% is the spikesuit generation in Colosseum, given that it involves multiple instances of speedkeep movement in order to maintain dash speed in building the short charge.
 
The biggest obstacle towards human completion of the TAS branch of 13% is the spikesuit generation in Colosseum, given that it involves multiple instances of speedkeep movement in order to maintain dash speed in building the short charge.

Revision as of 17:34, 31 December 2021

13% is the lowest amount of items in which a TAS can beat the game via defeating all major bosses while staying in-bounds.

Sniq authored the currently published TAS for the category, obsoleting the previous two Low% branches, which used the item sets from 14% Ice and 14% Speed.

It is possible that a human could theoretically complete a 13% run someday, but for now 14% is the in-bounds limit for humans running Low%.

Theoretical Human Categories

Traditional rules across the speedrunning community ban the use of simultaneous Left+Right inputs, since this usually requires hardware modification. Given that suitless Maridia without the use of Left+Right requires either Ice Beam, Gravity Suit, or Hi-Jump Boots, the most likely candidate for human-completable 13% categories under these conditions is based on the 14% Chargelice category that uses Draygon ammo underflow. With proper positioning and drop luck, it's possible to Crystal Flash at Draygon with a maximum Power Bomb count of only 10, as seen with the obsoleted Any% TAS that used underflow.

If Left+Right is allowed, the "PB+PB" branch is the most likely candidate, with the main obstacle being the spark suit generation at Mt. Everest, as seen in the TAS.

Another possible candidate for Left+Right is 14% xAmmo without the ammo; it's possible to destroy each Zebetite besides the first with only 10 missiles, by carefully manipulating the screen position, since Zebetites only regenerate health when on-screen. Normally this regeneration makes a Zebetite require 11 missiles to destroy. So far a very tough human-viable setup has been found for this, but it remains to be seen whether this is viable for a run.

The biggest obstacle towards human completion of the TAS branch of 13% is the spikesuit generation in Colosseum, given that it involves multiple instances of speedkeep movement in order to maintain dash speed in building the short charge.

Collected Items (TAS)

Morphball.png Bombs.png Charge.png Speedbooster.png Varia.png Etank.png Etank.png Reserver.png Missiles.png Missiles.png Supermissiles.png Supermissiles.png Powerbomb.png