Difference between revisions of "Big Pink"

From A complete guide to Super Metroid speedrunning
Jump to: navigation, search
(Adding section for Spore Spawn Super setups, with an image)
m
Line 1: Line 1:
 
{{Adjacent rooms
 
{{Adjacent rooms
 
|west=Save Room<br/>[[Dachora Room]]<br/>[[Pink Brinstar Power Bomb Room]]<br/>[[Waterway Energy Tank Room]]
 
|west=Save Room<br/>[[Dachora Room]]<br/>[[Pink Brinstar Power Bomb Room]]<br/>[[Waterway Energy Tank Room]]
|east=[[Spore Spawn Keyhunter Room]]<br/>[[Pink Brinstar Hopper Room]]<br/>[[Spore Spawn Farming Room]]<br/>[[Green Hill Zone]]
+
|east=[[Spore Spawn Kihunter Room]]<br/>[[Pink Brinstar Hopper Room]]<br/>[[Spore Spawn Farming Room]]<br/>[[Green Hill Zone]]
 
}}
 
}}
  

Revision as of 17:58, 21 July 2018

   
Save Room
Dachora Room
Pink Brinstar Power Bomb Room
Waterway Energy Tank Room
Adjacent rooms Spore Spawn Kihunter Room
Pink Brinstar Hopper Room
Spore Spawn Farming Room
Green Hill Zone
   

BigPink.png

Spore Spawn Supers

From this position you can jump and shoot the Super when you hit the ceiling.
To get the Spore Spawn Super Missiles without fighting Spore Spawn, you can enter the Spore Spawn Farming Room from this side, by destroying the bomb blocks, and then shooting the Super Missile block. The Super Missile will often despawn before it hits the block, but certain setups prevent this.

Enemies

Items