Difference between revisions of "Early Supers Room"

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* [[List of Super Missiles#Brinstar 2|Brinstar Super Missile 2]] aka [[Early Supers]]
 
* [[List of Super Missiles#Brinstar 2|Brinstar Super Missile 2]] aka [[Early Supers]]
 
* [[List of Missiles#Brinstar 3|Brinstar Missile 3]]
 
* [[List of Missiles#Brinstar 3|Brinstar Missile 3]]
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[[Category:Randomizer Softlock Rooms]]

Revision as of 10:29, 13 October 2018

   
Green Brinstar Main Shaft Adjacent rooms Brinstar Reserve Tank Room
   

EarlySupersRoom.png

Acquiring early Super Missiles

Even though the intended way to acquire the Super Missiles at the top of the room is to run over the crumble bridge and past the gates with Speed Booster, it is possible to get theese Super Missiles only with the use of Morphball. Therefore a technique called Mockballing is used, which transerfs running speed into rolling speed, which will allow you to not only be fast enough to not fall through the crumble blocks but also be small enough to not run into one of the closing gates. This is one of the first major sequence breaks in almost any category and allows to skip Spore Spawn´s Super Missiles making that Miniboss obsolete in almost all categories. The video below shows a demonstration of how to perform the Mockball with a setup from the previous room.

Enemies

Items