Difference between revisions of "Crateria Kihunter Room"
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+ | {{Infobox room | ||
+ | |zone = Crateria | ||
+ | |subzone = East | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|west=[[Crateria Tube]] | |west=[[Crateria Tube]] | ||
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=== The Moat === | === The Moat === | ||
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+ | ==== 2-Farm Power Bomb Entry ==== | ||
When entering through the bottom door, have [[Power Bomb|Power Bombs]] selected while [[Morphing Ball|morphed or morphing]]. Lay a Power Bomb as soon as possible - this will open the door for later, and will destroy the two Scisers which will drop either Power Bombs or large energy. | When entering through the bottom door, have [[Power Bomb|Power Bombs]] selected while [[Morphing Ball|morphed or morphing]]. Lay a Power Bomb as soon as possible - this will open the door for later, and will destroy the two Scisers which will drop either Power Bombs or large energy. | ||
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{{#ev:youtube|A2DG3ZCbxx4}} | {{#ev:youtube|A2DG3ZCbxx4}} | ||
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+ | ==== 1-Farm Power Bomb Entry ==== | ||
+ | |||
+ | The optimal strat for opening the bottom door with a Power Bomb charges entering and uses a pseudoscrew to kill the left-most [[Sciser|crab]] after either a ledge grab or a wall jump. The top can then be played for a 2-spark [[Moat]] or 1-spark [[West Ocean#Ocean_Fly|Ocean Fly]] setup. | ||
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+ | {{#ev:youtube|JT2iZw5A_uU}} | ||
+ | |||
+ | ==== Hero Shot ==== | ||
The [[hero shot]] to break the shot block is more likely to hit if you stay on the silver beam after laying the Power Bomb instead of moving left onto the piece of rock that it's attached to. | The [[hero shot]] to break the shot block is more likely to hit if you stay on the silver beam after laying the Power Bomb instead of moving left onto the piece of rock that it's attached to. | ||
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{{#ev:youtube|0WUcE5hBJc8}} | {{#ev:youtube|0WUcE5hBJc8}} | ||
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+ | == 100% == | ||
+ | |||
+ | 100% doesn't go back down to Red Brinstar after Wrecked Ship, so there's no need to Power Bomb the bottom door. A missile and mockball to the left will help reduce Power Bomb lag. | ||
+ | |||
+ | {{#ev:youtube|KVUDVFEPFuQ}} | ||
== Enemies == | == Enemies == |
Latest revision as of 05:22, 25 November 2023
Crateria Kihunter Room | |
---|---|
Zone | Crateria |
Subzone | Crateria/East |
Crateria Tube | Adjacent rooms | The Moat |
---|---|---|
Red Brinstar Elevator Room |
Contents
Any% KPDR
The Moat
2-Farm Power Bomb Entry
When entering through the bottom door, have Power Bombs selected while morphed or morphing. Lay a Power Bomb as soon as possible - this will open the door for later, and will destroy the two Scisers which will drop either Power Bombs or large energy.
Make your way up to the top, through the 2x2 block. Lay another Power Bomb next to the right stalactite to kill the Kihunter and open the door on the right. You can pseudo-Screw or fire a Missile at the Kihunter on the left as you run towards the door on the left.
Then, you can perform Ocean Fly.
Beginners, or runners who want to save health, can instead do the two-spark method, which is easiest if you start the shinespark while still in this room.
If you wait for the shot block to respawn, then charging a shinespark here only requires a 1-tap "Quick Charge" rather than a Short Charge.
If you use a hero shot to break the shot block from below, then it will respawn earlier, so you may not have to wait, depending on how quickly your movements are in the rest of the room. If the block hasn't respawned yet, then you can short charge before the gap, and gap skip over it.
If you're skipping the Moat missiles, then you can activate the shinespark along the ceiling, and it will funnel you down into the top of the door transition.
1-Farm Power Bomb Entry
The optimal strat for opening the bottom door with a Power Bomb charges entering and uses a pseudoscrew to kill the left-most crab after either a ledge grab or a wall jump. The top can then be played for a 2-spark Moat or 1-spark Ocean Fly setup.
Hero Shot
The hero shot to break the shot block is more likely to hit if you stay on the silver beam after laying the Power Bomb instead of moving left onto the piece of rock that it's attached to.
Late Game
As you reach the top of the room, firing a beam shot while you're on top of the small hill will hit the door, and may or may not hit the Kihunter, depending on how quickly you maneuvered through the first part of the room. Either way, a missile will then kill it.
100%
100% doesn't go back down to Red Brinstar after Wrecked Ship, so there's no need to Power Bomb the bottom door. A missile and mockball to the left will help reduce Power Bomb lag.