Max% No Powerbombs analysis
Contents
- 1 Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 02.12.2023)
- 2 Crateria:
- 3 Brinstar:
- 4 Norfair:
- 5 Wrecked Ship:
- 6 Maridia:
- 7 Items that cannot be collected:
- 8 For players without tool-assistance, 72% currently is the current best achieved as a run, where PAL was used. With recent setups, the same is possible in NTSC, although it would be considerably more difficult.
- 9 TODO: Creation of a demonstration movie file for (1) in the PAL case, and for (2) in NTSC and PAL case.
Max%-No-Powerbombs analysis (inbounds, without Spazer+Plasma beam combinations): (last update: 02.12.2023)
The maximum for PAL and NTSC is: 80% (RTA proven), or 82% (TAS conditions). This can be increased by 1 if it is allowed for Samus to be softlocked at the end (with two different options for TAS).
This count excludes power bomb packs. If power bomb packs are allowed, this adds seven items under PAL or TAS conditions: Under RTA conditions on NTSC, two of these power bomb packs are a softlock. These data lead to the following totals:
- 80% (RTA, no softlock, power bomb packs cannot be collected)
- 81% (RTA, end in softlock, power bomb packs cannot be collected)
- 82% (TAS, no softlock, power bomb packs cannot be collected)
- 83% (TAS, end in softlock, power bomb packs cannot be collected)
- 85% (RTA, NTSC, no softlock, power bomb packs allowed)
- 87% (RTA, NTSC, end in softlock, power bomb packs allowed)
- 87% (RTA, PAL, no softlock, power bomb packs allowed)
- 88% (RTA, PAL, end in softlock, power bomb packs allowed)
- 89% (TAS, no softlock, power bomb packs allowed)
- 90% (TAS, end in softlock, power bomb packs allowed)
The items that can be collected are listed below. They are flagged as follows:
- TAS: Only proven in TAS conditions, i.e., have never been replicated RTA.
- Softlock: Collecting this item leads to a softlock, i.e., it cannot be escaped from without using a power bomb.
Additionally, items that require more finesse have a brief description of how they can be collected.
Crateria:
The following all require getting into Wrecked Ship without power bombs. This is quite difficult on NTSC, but it is possible by gate glitching the bottom gate into Maridia, using Ice, Wave, Hi-Jump, and Supers. Under TAS conditions, there are other options. On PAL, only Ice is needed (even for RTA conditions).
After getting into Maridia, one can proceed through West Sand Hall (on NTSC by using a sandy bomb jump), and backwards through Forgotten Highway.
Brinstar:
The two Etecoons items may be collected by moondancing down (one option), and then ice clipping back up.
The two Billy Mays items may be collected by performing an extended ice clip and sparking up. This has been replicated RTA, although taking considerably longer and a lot more Geemer hits due to needing about 63 near frame perfect freezes of the global Geemer.
The Wavegate Energy Tank may be collected by using an ice clip through the door with a Zeb and a Reo. This requires multiple blind frame perfect pauses, so it has not been replicated RTA.
- Wavegate Energy Tank (TAS)
The Waterway Energy Tank may be collected by supersinking past the power bomb block. This has been replicated RTA. However, escape is impossible.
- Waterway Energy Tank (Softlock)
Norfair:
- Crumble Shaft Missiles (by coming up through Crocomire Speedway)
Via a difficult moonfall setup with Ice and Grapple, it is possible to enter Lower Norfair. This is considerably easier on PAL, but it has been done RTA on NTSC.
GT Missiles are more elusive. Via a moonjump it is possible to collect. It can also be collected with a "slopespark" by taking double enemy knockback (using a Reserve Tank) when Golden Torizo does a tall jump (i.e., a forwards jump).
- Golden Torizo Missiles (TAS)
Wrecked Ship:
The following all require getting into Wrecked Ship without power bombs. This is quite difficult on NTSC, but it is possible by gate glitching the bottom gate into Maridia, using Ice, Wave, Hi-Jump, and Supers. Under TAS conditions, there are other options. On PAL, only Ice is needed (even for RTA conditions).
After getting into Maridia, one can proceed through West Sand Hall (on NTSC by using a sandy bomb jump), and backwards through Forgotten Highway.
Via some ice moonfall shenangians, one can carry vertical fall speed into the top of Bowling Alley and fall on top of the Reserve. However, escape is impossible. To my knowledge, this has not been replicated RTA, although there is no reason why it couldn't be.
- Wrecked Ship Reserve (Softlock, TAS)
Maridia:
The following all require getting into Wrecked Ship without power bombs. This is quite difficult on NTSC, but it is possible by gate glitching the bottom gate into Maridia, using Ice, Wave, Hi-Jump, and Supers. Under TAS conditions, there are other options. On PAL, only Ice is needed (even for RTA conditions).
After in Maridia, to get past the power bomb blocks in Aqueduct one could perform Butterfly Skip and then go backwards through the Botwoon hallways. Alternatively, maybe an ice moonfall setup in Crab Shaft could work.
Items that cannot be collected:
First, note the above list does not contain any power bomb packs. If the goal is instead max% without using power bombs, note seven power bomb packs can be collected:
- Alpha Power Bombs (under RTA conditions, coming here is a softlock on NTSC)
- Beta Power Bombs (this may be collected with an ice moonfall into a slopekiller, and escaping via a standard ceiling clip; under RTA conditions, coming here is a softlock on NTSC)
- Etecoons Power Bombs (escape via an ice clip)
- Mission Impossible Power Bombs (an ice clip with either Wave or Spazer can collect this; there are also other options)
- Jail Power Bombs (this requires the Ice and Grapple moondance to get into Lower Norfair)
- Maridia Power Bombs (this requires a crazy gate glitch to get into Maridia)
The following cannot be collected:
- X-Ray Scope (due to the powerbomb door in the way: the power bomb blocks can be avoided)
- Spring Ball (due to a powerbomb block wall in Shaktool's room)
- Ridley Energy Tank (because of the yellow door shell on the way down to Ridley's lair and the powerbomb block statue in the room before the Ninja-Pirates)
- Crateria Supers (because of a yellow and a grey door blocking the room off, and X-Ray-Climb not being an option without X-Ray)
- Missiles behind Alpha Power Bombs (since it is behind a powerbomb block wall in Red Brinstar)
- Kraid Missiles (because it is behind a powerbomb block wall)
- Blue Brinstar Power Bombs (due to a power bomb door on the left and power bomb blocks on the right)
- Crateria Power Bombs (due to a power bomb door)
- Power Bombs of Shame (due to the power bomb door at the bottom of Red Kihunter Shaft)
The following have not been replicated RTA:
- Wavegate Energy Tank: This requires 6 frame perfect freezes, which all have to be done blind as the enemy is embedded in the door so it can't be seen.
- Golden Torizo Missiles: TAS has two methods, of moonjump or a clip using a Reserve Tank (for double knockback off of GT) and a stored shinespark. Neither seem very possible RTA.
The following lead to a softlock if collected (and thus in a run, only one may be collected):
- Waterway Energy Tank: Although a Grapple supersink can be used to get past the power bomb block on the way in, there is no method to get out without power bombs.
- Wrecked Ship Reserve: Although an ice moonfall may be performed in Attic and a slopekiller allows carrying this to then fall onto the Reserve Tank from above, escaping requires power bombs. Note this has not been replicated RTA (to my knowledge at the time of writing this), but there is no reason it shouldn't be possible.
For players without tool-assistance, 72% currently is the current best achieved as a run, where PAL was used. With recent setups, the same is possible in NTSC, although it would be considerably more difficult.
Demonstration videos for the PAL case with 72 collected items:
https://www.youtube.com/watch?v=xyIfiSHc9Dg
https://www.youtube.com/watch?v=vi2rVhhGx9w
https://www.youtube.com/watch?v=0IrTCLSmkTs