Difference between revisions of "Damage"
From A complete guide to Super Metroid speedrunning
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| [[Ice Beam|Ice]] + [[Wave Beam|Wave]] + [[Spazer]] || 100 || [[Geruta]], [[Holtz]], [[Mella]]ꜝ, [[Multiviola]]ꜝ, [[Red Space Pirate|Space Pirate (red)]] || [[Dessgeega]], [[Space Pirate (fighting)|Space Pirate (steel)]] || | | [[Ice Beam|Ice]] + [[Wave Beam|Wave]] + [[Spazer]] || 100 || [[Geruta]], [[Holtz]], [[Mella]]ꜝ, [[Multiviola]]ꜝ, [[Red Space Pirate|Space Pirate (red)]] || [[Dessgeega]], [[Space Pirate (fighting)|Space Pirate (steel)]] || | ||
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− | | [[Ice Beam|Ice]] + [[Plasma Beam|Plasma]] || 200 || [[Geruta]]ꜝ, [[Holtz]], [[Mella]]ꜝ, [[Multiviola]]ꜝ, [[Red Space Pirate|Space Pirate (red)]]ꜝ || || | + | | [[Ice Beam|Ice]] + [[Plasma Beam|Plasma]] || 200 || [[Geruta]]ꜝ, [[Holtz]], [[Mella]]ꜝ, [[Multiviola]]ꜝ, [[Red Space Pirate|Space Pirate (red)]]ꜝ || || This beam combo has a cooldown of 12 frames, as opposed to 15 for all other beams |
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| [[Wave Beam|Wave]] + [[Plasma Beam|Plasma]] || 250 || || || | | [[Wave Beam|Wave]] + [[Plasma Beam|Plasma]] || 250 || || || | ||
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| [[Chainsaw Beam]] || 150 || See Super Missiles || || | | [[Chainsaw Beam]] || 150 || See Super Missiles || || | ||
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− | | [[Murder Beam]] || 200 || || || Damage is per | + | | [[Murder Beam]] || 200 || || || Damage is per 15 frames |
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| [[Missile|Missiles]] || 100 || [[Alcoon]], [[Kihunter (green)]]ꜝ, [[Mini-Kraid]], [[Gray Space Pirate (standing)|Space Pirate (gray - standing)]]ꜝ, [[Gray Space Pirate (wall)|Space Pirate (gray - wall)]]ꜝ, [[Green Space Pirate (standing)|Space Pirate (green)]]ꜝ, [[Pink Space Pirate (wall)|Space Pirate (pink - wall)]], [[Red Space Pirate|Space Pirate (red)]] || || | | [[Missile|Missiles]] || 100 || [[Alcoon]], [[Kihunter (green)]]ꜝ, [[Mini-Kraid]], [[Gray Space Pirate (standing)|Space Pirate (gray - standing)]]ꜝ, [[Gray Space Pirate (wall)|Space Pirate (gray - wall)]]ꜝ, [[Green Space Pirate (standing)|Space Pirate (green)]]ꜝ, [[Pink Space Pirate (wall)|Space Pirate (pink - wall)]], [[Red Space Pirate|Space Pirate (red)]] || || | ||
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| [[Charge Beam Combos#Plasma Shield|Plasma Shield]] || 300 || || || Damage is per particle (4 particles) | | [[Charge Beam Combos#Plasma Shield|Plasma Shield]] || 300 || || || Damage is per particle (4 particles) | ||
+ | |- | ||
+ | | [[Charge Beam|All Charged Beams]] || Varies || Spore Spawn, Space Pirate (Escape, Ninja) || || All charged beam shots have the same damage type, regardless of equipped beams. | ||
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| [[Screw Attack]] || 2000 || [[Kihunter (red)]]ꜝ || || Damage is per frame | | [[Screw Attack]] || 2000 || [[Kihunter (red)]]ꜝ || || Damage is per frame | ||
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| [[Blue Suit Glitch|Blue Suit]] || 500 || || || Damage is per frame | | [[Blue Suit Glitch|Blue Suit]] || 500 || || || Damage is per frame | ||
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− | | | + | | Spark Echoes || 4096 || || || Damage is per frame |
|} | |} | ||
Latest revision as of 00:38, 26 December 2023
For (non-glitch) beam damage values, charging the beam will triple the damage. (ex. Wave is 50 uncharged and 150 charged)
Spore Spawn takes double damage from charged shots. (ex. charged Wave normally deals 150, but will deal 300 to Spore Spawn)
Green Kihunters, found in Crateria Keyhunter Room, Spore Spawn Keyhunter Room, and Warehouse Keyhunter Room, take half damage from uncharged beam shots.
ꜝ This enemy would still perish (or, if Ice or Space Time is involved and the enemy can be frozen, become frozen) in one application of this damage source even if the source did not deal double its normal amount to this enemy