Difference between revisions of "Damage"

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| [[Ice Beam|Ice]] + [[Wave Beam|Wave]] + [[Spazer]] || 100 || [[Geruta]], [[Holtz]], [[Mella]]ꜝ, [[Multiviola]]ꜝ, [[Red Space Pirate|Space Pirate (red)]] || [[Dessgeega]], [[Space Pirate (fighting)|Space Pirate (steel)]] ||  
 
| [[Ice Beam|Ice]] + [[Wave Beam|Wave]] + [[Spazer]] || 100 || [[Geruta]], [[Holtz]], [[Mella]]ꜝ, [[Multiviola]]ꜝ, [[Red Space Pirate|Space Pirate (red)]] || [[Dessgeega]], [[Space Pirate (fighting)|Space Pirate (steel)]] ||  
 
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| [[Ice Beam|Ice]] + [[Plasma Beam|Plasma]] || 200 || [[Geruta]]ꜝ, [[Holtz]], [[Mella]]ꜝ, [[Multiviola]]ꜝ, [[Red Space Pirate|Space Pirate (red)]]ꜝ || ||  
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| [[Ice Beam|Ice]] + [[Plasma Beam|Plasma]] || 200 || [[Geruta]]ꜝ, [[Holtz]], [[Mella]]ꜝ, [[Multiviola]]ꜝ, [[Red Space Pirate|Space Pirate (red)]]ꜝ || || This beam combo has a cooldown of 12 frames, as opposed to 15 for all other beams
 
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| [[Wave Beam|Wave]] + [[Plasma Beam|Plasma]] || 250 || || ||  
 
| [[Wave Beam|Wave]] + [[Plasma Beam|Plasma]] || 250 || || ||  
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| [[Charge Beam Combos#Plasma Shield|Plasma Shield]] || 300 || || || Damage is per particle (4 particles)
 
| [[Charge Beam Combos#Plasma Shield|Plasma Shield]] || 300 || || || Damage is per particle (4 particles)
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| [[Charge Beam|All Charged Beams]] || Varies || Spore Spawn, Space Pirate (Escape, Ninja) || || All charged beam shots have the same damage type, regardless of equipped beams.
 
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| [[Screw Attack]] || 2000 || [[Kihunter (red)]]ꜝ || || Damage is per frame
 
| [[Screw Attack]] || 2000 || [[Kihunter (red)]]ꜝ || || Damage is per frame

Latest revision as of 00:38, 26 December 2023

For (non-glitch) beam damage values, charging the beam will triple the damage. (ex. Wave is 50 uncharged and 150 charged)

Spore Spawn takes double damage from charged shots. (ex. charged Wave normally deals 150, but will deal 300 to Spore Spawn)

Green Kihunters, found in Crateria Keyhunter Room, Spore Spawn Keyhunter Room, and Warehouse Keyhunter Room, take half damage from uncharged beam shots.

Source Amount 2x 0.5x Notes
Power Beam 20
Ice Beam 30 Geruta, Holtz, Mellaꜝ, Multiviola, Space Pirate (red) Kihunter (red)
Spazer 40 Dessgeega, Kihunter (red), Space Pirate (steel)
Wave Beam 50
Plasma Beam 150
Ice + Spazer 60 Geruta, Holtz, Mellaꜝ, Multiviola, Space Pirate (red) Dessgeega, Space Pirate (steel)
Ice + Wave 60 Geruta, Holtz, Mellaꜝ, Multiviola, Space Pirate (red) Kihunter (red)
Wave + Spazer 70 Dessgeega, Space Pirate (steel)
Ice + Wave + Spazer 100 Geruta, Holtz, Mellaꜝ, Multiviolaꜝ, Space Pirate (red) Dessgeega, Space Pirate (steel)
Ice + Plasma 200 Gerutaꜝ, Holtz, Mellaꜝ, Multiviolaꜝ, Space Pirate (red) This beam combo has a cooldown of 12 frames, as opposed to 15 for all other beams
Wave + Plasma 250
Ice + Wave + Plasma 300 Gerutaꜝ, Holtz, Mellaꜝ, Multiviolaꜝ, Space Pirate (red)
Hyper Beam 1000
Space Time Beam 90 See Bombs Damage is per 20 frames
Chainsaw Beam 150 See Super Missiles
Murder Beam 200 Damage is per 15 frames
Missiles 100 Alcoon, Kihunter (green)ꜝ, Mini-Kraid, Space Pirate (gray - standing)ꜝ, Space Pirate (gray - wall)ꜝ, Space Pirate (green)ꜝ, Space Pirate (pink - wall), Space Pirate (red)
Super Missiles 300 Alcoonꜝ, Bomb Torizo, Golden Torizo, Kihunter (green)ꜝ, Metroid, Mini-Kraid, Phantoon, Ridley, Space Pirate (gray - standing)ꜝ, Space Pirate (gray - wall)ꜝ, Space Pirate (green)ꜝ, Space Pirate (steel)
Bombs 30 Beetom, Geemer (blue)ꜝ, Geemer (orange)ꜝ, Sciser, Sova, Space Pirate (green), Violaꜝ, Yardꜝ, Zeelaꜝ, Zero
Power Bombs 200 Beetomꜝ, Geemer (blue)ꜝ, Geemer (orange)ꜝ, Sciserꜝ, Sovaꜝ, Violaꜝ, Yardꜝ, Zeelaꜝ, Zero Metroid Can hit twice
Wave Shield 300 Damage is per particle (4 particles)
Ice Shield 90 Damage is per particle (4 particles)
Spazer Shield 300 Damage is per particle (2 particles)
Plasma Shield 300 Damage is per particle (4 particles)
All Charged Beams Varies Spore Spawn, Space Pirate (Escape, Ninja) All charged beam shots have the same damage type, regardless of equipped beams.
Screw Attack 2000 Kihunter (red) Damage is per frame
Pseudo Screw Attack 200
Shinespark 300 Draygon Damage is per frame
Blue Suit 500 Damage is per frame
Spark Echoes 4096 Damage is per frame

ꜝ This enemy would still perish (or, if Ice or Space Time is involved and the enemy can be frozen, become frozen) in one application of this damage source even if the source did not deal double its normal amount to this enemy

See also

External links