Difference between revisions of "Big Pink"
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+ | {{Infobox room | ||
+ | |zone = Brinstar | ||
+ | |subzone = Pink | ||
+ | |theme = Brinstar/Pink | ||
+ | |visible = 2 | ||
+ | |chozo = 1 | ||
+ | }} | ||
{{Adjacent rooms | {{Adjacent rooms | ||
|west=Save Room<br/>[[Dachora Room]]<br/>[[Pink Brinstar Power Bomb Room]]<br/>[[Waterway Energy Tank Room]] | |west=Save Room<br/>[[Dachora Room]]<br/>[[Pink Brinstar Power Bomb Room]]<br/>[[Waterway Energy Tank Room]] | ||
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[[File:BigPink.png|x800px]] | [[File:BigPink.png|x800px]] | ||
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+ | The "charge missiles" are often also called the "danetch missiles", because during the weekly races danetch would regularly type ".time missiles before charge" into chat. | ||
== Early Game == | == Early Game == | ||
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+ | When descending the right side, the standard strat is to morph, unmorph, and [[downback]] through the gap. However, landing and quickly moonfalling is slightly faster, and optimally you can weave through the gap while morphed. | ||
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+ | {{#ev:youtube|FtUO-CYEh4U}} | ||
If you unmorph and then re-morph on the last ledge before dropping to the floor with the door to [[Green Hill Zone]], you can [[Aligning Doors|fix the door]]. Whether this saves time overall compared with simply running into the misaligned door is dependent on your execution. | If you unmorph and then re-morph on the last ledge before dropping to the floor with the door to [[Green Hill Zone]], you can [[Aligning Doors|fix the door]]. Whether this saves time overall compared with simply running into the misaligned door is dependent on your execution. | ||
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== Spore Spawn Supers == | == Spore Spawn Supers == | ||
− | [[Image:Spore spawn super position.png|thumb|right|From this position you can jump and shoot the Super when you hit the ceiling.]] To get the [[List of Super Missiles#Brinstar 1|Spore Spawn Super Missiles]] without fighting Spore Spawn, you can enter the [[Spore Spawn Farming Room]] from this side, by destroying the bomb blocks, and then shooting the Super Missile block. The Super Missile will often despawn before it hits the block, but | + | [[Image:Spore spawn super position.png|thumb|right|From this position you can jump and shoot the Super when you hit the ceiling.]] To get the [[List of Super Missiles#Brinstar 1|Spore Spawn Super Missiles]] without fighting Spore Spawn, you can enter the [[Spore Spawn Farming Room]] from this side, by destroying the bomb blocks, and then shooting the Super Missile block. The Super Missile will often despawn before it hits the block, but there are [[:File:AllSporeSpawnSupersPositions.png|five positions]] that prevent this. |
{{#ev:youtube|4sxzkz4AAts}} | {{#ev:youtube|4sxzkz4AAts}} | ||
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When coming from [[Waterway Energy Tank Room]] in such categories as [[100%]], you are able to clip through the bomb block above the charge beam item instead of destroying it. This is a 3 step clip. First, run and jump holding down to stand upright on top of the bomb block. Second, jump and press down and then press forward. This will get your foot stuck in the top of the block. Third, jump to perform the clip. | When coming from [[Waterway Energy Tank Room]] in such categories as [[100%]], you are able to clip through the bomb block above the charge beam item instead of destroying it. This is a 3 step clip. First, run and jump holding down to stand upright on top of the bomb block. Second, jump and press down and then press forward. This will get your foot stuck in the top of the block. Third, jump to perform the clip. | ||
{{#ev:youtube|eKH_CCS0m6o}} | {{#ev:youtube|eKH_CCS0m6o}} | ||
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+ | {{#ev:youtube|I4xsc9sFTcA}} | ||
== Enemies == | == Enemies == |
Latest revision as of 08:04, 26 November 2023
Big Pink | |||||
---|---|---|---|---|---|
Zone | Brinstar | ||||
Subzone | Brinstar/Pink | ||||
Theme | Brinstar/Pink | ||||
Items |
|
Save Room Dachora Room Pink Brinstar Power Bomb Room Waterway Energy Tank Room |
Adjacent rooms | Spore Spawn Kihunter Room Pink Brinstar Hopper Room Spore Spawn Farming Room Green Hill Zone |
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The "charge missiles" are often also called the "danetch missiles", because during the weekly races danetch would regularly type ".time missiles before charge" into chat.
Early Game
When descending the right side, the standard strat is to morph, unmorph, and downback through the gap. However, landing and quickly moonfalling is slightly faster, and optimally you can weave through the gap while morphed.
If you unmorph and then re-morph on the last ledge before dropping to the floor with the door to Green Hill Zone, you can fix the door. Whether this saves time overall compared with simply running into the misaligned door is dependent on your execution.
Spore Spawn Supers
To get the Spore Spawn Super Missiles without fighting Spore Spawn, you can enter the Spore Spawn Farming Room from this side, by destroying the bomb blocks, and then shooting the Super Missile block. The Super Missile will often despawn before it hits the block, but there are five positions that prevent this.Historically a Crystal Flash was used inside that morph tunnel in order to force Samus into a crouching pose, allowing her to fire a super right next to the block. This can be seen here.
Charge Beam Escape Clip
When coming from Waterway Energy Tank Room in such categories as 100%, you are able to clip through the bomb block above the charge beam item instead of destroying it. This is a 3 step clip. First, run and jump holding down to stand upright on top of the bomb block. Second, jump and press down and then press forward. This will get your foot stuck in the top of the block. Third, jump to perform the clip.