Difference between revisions of "Damage"
From A complete guide to Super Metroid speedrunning
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| [[Chainsaw Beam]] || 150 || See Super Missiles || || | | [[Chainsaw Beam]] || 150 || See Super Missiles || || | ||
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− | | [[Murder Beam]] || 200 || || || Damage is per | + | | [[Murder Beam]] || 200 || || || Damage is per 15 frames |
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| [[Missile|Missiles]] || 100 || [[Alcoon]], [[Kihunter (green)]]ꜝ, [[Mini-Kraid]], [[Gray Space Pirate (standing)|Space Pirate (gray - standing)]]ꜝ, [[Gray Space Pirate (wall)|Space Pirate (gray - wall)]]ꜝ, [[Green Space Pirate (standing)|Space Pirate (green)]]ꜝ, [[Pink Space Pirate (wall)|Space Pirate (pink - wall)]], [[Red Space Pirate|Space Pirate (red)]] || || | | [[Missile|Missiles]] || 100 || [[Alcoon]], [[Kihunter (green)]]ꜝ, [[Mini-Kraid]], [[Gray Space Pirate (standing)|Space Pirate (gray - standing)]]ꜝ, [[Gray Space Pirate (wall)|Space Pirate (gray - wall)]]ꜝ, [[Green Space Pirate (standing)|Space Pirate (green)]]ꜝ, [[Pink Space Pirate (wall)|Space Pirate (pink - wall)]], [[Red Space Pirate|Space Pirate (red)]] || || | ||
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| [[Blue Suit Glitch|Blue Suit]] || 500 || || || Damage is per frame | | [[Blue Suit Glitch|Blue Suit]] || 500 || || || Damage is per frame | ||
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− | | | + | | Spark Echoes || 4096 || || || Damage is per frame |
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Revision as of 08:46, 2 July 2019
For (non-glitch) beam damage values, charging the beam will triple the damage. (ex. Wave is 50 uncharged and 150 charged)
Spore Spawn takes double damage from charged shots. (ex. charged Wave normally deals 150, but will deal 300 to Spore Spawn)
Green Kihunters, found in Crateria Keyhunter Room, Spore Spawn Keyhunter Room, and Warehouse Keyhunter Room, take half damage from uncharged beam shots.
ꜝ This enemy would still perish (or, if Ice or Space Time is involved and the enemy can be frozen, become frozen) in one application of this damage source even if the source did not deal double its normal amount to this enemy