14% Iceboots

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Super Metroid Category
14% iceboots
14% iceboots
WORLD RECORD
1:23:07
1:07 IGT
Full Category
World Record Holder
World Record Holder:
tewtal
WORLD RECORD RECORDING

Category Details

Timing
Start Timer:
On Start Game
Stop Timer:
Entering Ship Animation
Location
Begin At:
Ceres Station
End At:
End of Zebes Escape
Collection
Percentage:
14%
Bosses
Major Bosses:
All
Mini-Bosses:
Boss Order:
PKRD
Glitches
No
No


14% Iceboots is one of the eight in-bounds low% categories that are currently humanly possible. A total of 14 items are picked up during the entire run and focuses on using the Ice Beam and Hi-Jump Boots for level progression.

14% Iceboots is a PAL-only category. The PAL version allows for Hi-Jump Boots to replace Gravity Suit because the player's jump height underwater is slightly higher compared to NTSC, making it possible to escape Draygon's entry chamber without the use of Gravity Suit, Speed Booster (or blue suit/shinespark suit), or X-Ray Scope.

Prerequisites

To finish this run, you need to know how to:

Collected Items

Morphball.png Bombs.png Charge.png Ice.png Varia.png Hijump.png Etank.png Etank.png Etank.png Missiles.png Missiles.png Supermissiles.png Supermissiles.png Powerbomb.png


The reason why the prerequisites includes the option to double bomb jump over the moat is because the continuous walljump has a different, less intuitive setup, and the walljump itself with the setup below is a one frame window, not a two frame window.

To continuous walljump over the moat on PAL, you can use the following setup:

  • When inside the moat room itself, stand next to the door, open it, and run through into the previous room
  • Hold angle up or angle down when coming out of the transition to cease movement
  • Turn around, open the door, and run back in to attempt the continuous walljump like normal

Because PAL runs at 50hz, meaning each frame lasts slightly longer than a frame on NTSC, you could say this would make the continuous walljump a "1.2 frame trick followed by a 1.2 frame trick" on PAL as opposed to a "1 frame trick followed by a 2 frame trick" on NTSC.


Fighting Ridley before Draygon certainly saves time as opposed to Draygon before Ridley; however, players new to this route may opt to fight Draygon before Ridley if Maridia is giving them more trouble, as climbing up the Maridian mountain, Draygon, and escaping Draygon can all be quite difficult for newer players.

If one chooses to fight Draygon before Ridley, it is recommended that Botwoon's Energy Tank be acquired instead of Kraid's Energy Tank. The Terminator and Hi-Jump Boots Energy Tanks should be acquired regardless of which route you take.

If one chooses to fight Ridley before Draygon, the reason for acquiring Kraid's Energy Tank is because you will want as much energy as possible for Lower Norfair, as Lower Norfair with Varia Suit demands as much energy as possible, especially since entering Lower Norfair via lava dive will immediately drain ~160 energy.

It is possible that Ridley's Energy Tank instead of Kraid's Energy Tank would save time with this route, assuming the player could survive the trek to Ridley's farming station being under 150 energy, and survive Ridley with minimal weaponry and a maximum of 299 energy, with Varia Suit.

In the event of severely low health upon entering Lower Norfair, performing a green gate glitch to farm Rippers or to visit the recharge station above Screw Attack can be attempted as a last-ditch effort.