Difference between revisions of "14% SuperChargeless"

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(Adding pages to clean up main 14% page. This just copied the 14% Pb-Pb page, with explaining the one major difference.)
(No difference)

Revision as of 06:54, 1 December 2021

14% SuperChargeless is one of the theoretical low% categories that is yet to have a known, recorded, RTA completion. A total of 14 items are picked up during the entire run and focuses on using Super Missiles and Power Bombs for level progression.

This category utilizes L+R Walljumping to breach the water pre-colosseum due to the lack of Gravity Suit, Hi-Jump Boots, Ice Beam, and Grapple. It also utilizes Draygon underflow, due to the lack of Charge Beam.

Prerequisites

To finish this run, you need to know how to:

Collected Items

Morphball.png Bombs.png Varia.png Etank.png Etank.png Reserver.png Missiles.png Missiles.png Supermissiles.png Supermissiles.png Supermissiles.png Powerbomb.png Powerbomb.png Powerbomb.png

Theoretical Route

This category is similar to 14% Pb-Pb, except Draygon Underflow is required.

The major difference is Botwoon. In 14% Pb-Pb, Charge Beam is used to kill Botwoon. Here, we must kill Botwoon after performing a Crystal Flash clip. But after doing this, we will have 0/5 which is not enough to kill Botwoon.

However, Botwoon Hallway has six enemies which are all capable of dropping Supers. Therefore, it is theoretically possible to lead all of the enemies away from the power bomb explosion from the crystal flash clip (as they won't drop supers when it happens since you are full on supers), perform the crystal flash clip to break the crumble blocks, and then go kill the enemies to get either 5 Super drops, 4 Super drops and 2 Missile drops, or 3 Super drops and 3 Missile drops. This adds to a probability of 2.729% (making the usual assumptions on the pRNG actually being perfect).

To lead the Puyos away from the power bomb explosion, you should avoid having them jump into walls. Thus, you should shoot out the walls before they jump into them (and shoot out the walls on the bottom so they are free to move after getting down there).

To save the one threatened Mochtroid (just don't release the other ones), you should only destroy the two block tall regions on the way in (except the last one). Then you can get the Mochtroid hung up on one of these, so it doesn't follow you.

This means that, on average, one must do 37 suitless Crystal Flash clips (with saving the Puyos and the Mochtroid every time) before one would be successful.

Hopefully this explains why this category has yet to be completed.